0x50 sub-tile

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Revision as of 16:27, 6 February 2017 by >Torchickens (Created page with "frame|right|One of the 0x50 sub-tiles indicated in the blue square. The '''0x50 tile''' is a sub-tile in {{RGBY}} with an index number of 80 (hex:50)....")
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The 0x50 tile is a sub-tile in Pokémon Red, Green, Blue, and Yellow with an index number of 80 (hex:50).

One of the 0x50 sub-tiles indicated in the blue square.

This sub-tile is needed for buffer overflow techniques that have the game attempt to copy saved screen data into another buffer until the first 0x50, such as CoolTrainer♀ move corruption and LOL glitch.

Without the player having a 0x50 sub-tile on the screen, it would likely cause the game to freeze during the corruption due to the game copying too much data.

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