0x50 sub-tile
The 0x50 tile is a sub-tile in Pokémon Red, Green, Blue, and Yellow with an index number of 80 (hex:50).
This sub-tile is needed for buffer overflow techniques that have the game attempt to copy saved screen data into another buffer until the first 0x50, such as CoolTrainer♀ move corruption and LOL glitch.
Without the player having a 0x50 sub-tile on the screen, it would likely cause the game to freeze during the corruption due to the game copying too much data.
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