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ASLR: Difference between revisions
Something if I remember CasualPokePlayer or maybe bbbbba (I can't remember how many bs your name has sorry) pointed out, somewhere; perhaps if not here the Discord or defunct GCL Forums.
>Torchickens |
(Something if I remember CasualPokePlayer or maybe bbbbba (I can't remember how many bs your name has sorry) pointed out, somewhere; perhaps if not here the Discord or defunct GCL Forums.) |
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{{Researchneeded|Research is needed into DMA in other games.}}{{clr}}
''It has been proposed that an error in this article should be updated; "Dynamic Memory Allocation" is not the accurate term.''
'''Dynamic Memory Allocation''' or '''DMA''' is the name given for a mechanic in Pokémon games including {{FRLG}} and {{Emerald}}.
In [[bp:Generation III|Generation III]], the DMA system will randomize the locations of specific
This offers a form of memory protection, however a [[cheating device]] may be used to circumvent the protection, for example a Game Boy Advance GameShark may be used to make a temporary patch of the game's ROM (similar to the Game Genie) which disables the DMA system. Codes to circumvent the system are commonly known as '''Anti-DMA''' codes.
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