ASLR: Difference between revisions

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Something if I remember CasualPokePlayer or maybe bbbbba (I can't remember how many bs your name has sorry) pointed out, somewhere; perhaps if not here the Discord or defunct GCL Forums.
>Torchickens
(Something if I remember CasualPokePlayer or maybe bbbbba (I can't remember how many bs your name has sorry) pointed out, somewhere; perhaps if not here the Discord or defunct GCL Forums.)
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{{Researchneeded|Research is needed into DMA in other games.}}{{clr}}
''It has been proposed that an error in this article should be updated; "Dynamic Memory Allocation" is not the accurate term.''
 
'''Dynamic Memory Allocation''' or '''DMA''' is the name given for a mechanic in Pokémon games including {{FRLG}} and {{Emerald}}.
 
In [[bp:Generation III|Generation III]], the DMA system will randomize the locations of specific cHunkschunks of memory addresses (such as party and stored Pokémon data) to one of 64 possible locations every time the player performs an action such as entering/leaving a building, opening a menu or entering battle.
 
This offers a form of memory protection, however a [[cheating device]] may be used to circumvent the protection, for example a Game Boy Advance GameShark may be used to make a temporary patch of the game's ROM (similar to the Game Genie) which disables the DMA system. Codes to circumvent the system are commonly known as '''Anti-DMA''' codes.
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