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Amazing Man: Difference between revisions
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{{Misc R/B/Y}}
The "'''Amazing Man'''" is a non-playable character in the first generation of Pokémon games that jumps to places that normally he would not be able to reach. There are multiple variations recorded.
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==Celadon City's Amazing Man==
# Fly to Celadon City and, if you have gotten one, deposit your Bicycle into the PC. Walk
# When you go inside the building, walk straight across towards the alternate exit.
# When the guard talks to you, forcing you to walk up to him, look behind him to see this:
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[[File:Pallet Town Amazing Man.PNG]]
==Victory Road's Amazing Boulder==
Setting up an instant encounter script on Victory Road 1F (south entrance) can open the Start menu as soon as Red enters the floor, and bring up a boulder on the top-left corner of the screen.
==Explanation==
The Amazing Bike Seller is considered a special case of the first case, because for some reason the bike uses the "hidden objects" code path, which takes precedence over updating sprites. Reading signs or talking to NPCs won't work this way.
In both cases, the NPC appears at the top left corner of the screen, '''at the time the player enters the map'''. That means that, for example, if the player has moved three steps left and one step up since entering the map, the NPC will appear three steps right and one step down from the top left corner (this is the case for the Celadon City Amazing Man).
Every 16 steps "wrap around"; for example, after exiting the Pokémon Lab, the player is considered to have entered the map at the position of the Pokémon Lab door. From there to the tile in front of the Cinnabar gym door, the net displacement of the player is 12 steps right and 5 steps up. Therefore the Amazing Man appears 4 steps right, 5 steps down from the top left corner.
In particular, in the
This glitch was partially patched in European releases of Red and Blue, where NPCs have a correct position, but keep looking down while the text box is up.
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[[Category:Generation I glitches]]
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