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Amazing Man: Difference between revisions

>ISSOtm
(Rearranged the explanation to be in a new part, grouped both Cerulean Amazing Men, uploaded screenshots, and added new occurencies)
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{{MinorMisc R/B/Y}}
 
The "'''Amazing Man'''" is a non-playable character in the first generation of Pokémon games that jumps to places that normally he would not be able to reach. There are multiple variations recorded.
 
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==Celadon City's Amazing Man==
# Fly to Celadon City and, if you have gotten one, deposit your Bicycle into the PC. Walk eastwest toward Cycling Road.
# When you go inside the building, walk straight across towards the alternate exit.
# When the guard talks to you, forcing you to walk up to him, look behind him to see this:
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The Amazing Man of Cinnabar can also appear directly below the player if the player goes to the front of the Cinnabar Gym after exiting the Pokémon Lab in Cinnabar. The steps to activate the glitch follows:
#1 Exit Pokémon Lab.
#2 Walk right until you cannot go right anymore without surfing.
#3 Walk up until you're stopped by the gym.
#4 Walk left one space (you should now be in front of the gym). The glitch should activate; this will appear:
 
[[Image:Amazingman c ground.png]]
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==Cerulean City's Amazing Men==
===Nugget Bridge Amazing Man===
#1 Go to Cerulean City and walk north towards the Nugget Bridge.
#2 Make sure that the first trainer is one space above the screen. (He is not visible, but if you walk one space north he will appear.)
#3 Walk north and press start at the same time to see:
 
[[Image:Amazingman3.png]]
 
If this glitch is performed while surfing, he may appear in the grass
 
[[Image:AmazingGrassMan.png]]
 
===Unknown Dungeon Amazing Man ===
Note: This can only be done before you beat the Elite 4.
#1 Go to the entrance to the Unknown Dungeon.
#2 Walk to the left of the man standing in front of it until he is one block offscreendisappears.
#3 Step towards him while pressing START to have the same effect as the one shown above this!
 
[[File:Amazingman4.png]]
 
===Amazing Bike Seller===
# Enter the Bike Shop in Cerulean City
# Step left once
# Step up, and while walking, press A to interact with the bike
The Bike seller should be floating into the void on the left side of the screen
 
[[File:AmazingBikeSeller.png]]
 
==Route 6 Amazing Man==
# Go to the northern exit of Vermilion City, towards Route 6.
# Stand next to the roofs, walk up once and whilst walking, press and hold START.
# Right before the color palette changes, hit A to pop the start menu right after you stopped
[[File:Route 6 Amazing Man.PNG]]
 
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# You should see a Biker on the top left corner of the screen until you close the menu
 
[[File:Cycling Road Amazing Man.PNG]]
Could a screenshot be uploaded, please ?
 
==Pewter City Amazing Man==
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If one surfs on the channel south of Pallet Town, then upon passing the "barriers", hits and holds START to pop up the menu, the big guy will be on the top left corner of the screen
 
[[File:Pallet Town Amazing Man.PNG]]
 
==Victory Road's Amazing Boulder==
Setting up an instant encounter script on Victory Road 1F (south entrance) can open the Start menu as soon as Red enters the floor, and bring up a boulder on the top-left corner of the screen.
 
==Explanation==
ItThis apparentlyglitch happens either naturally when a NPC isbecomes newlyvisible displayedfor butthe first time since the player has entered the map. It happens either naturally when a testtext box pops out on the same step (Celadon City and Cinnabar Island Amazing Men) or can be humanly provoked by popping the start menu when a NPC is newlyon displayedthat step; in that case it only works if at that precise time you enter a new map.
 
The Amazing Bike Seller is considered a special case of the first case, because for some reason the bike uses the "hidden objects" code path, which takes precedence over updating sprites. Reading signs or talking to NPCs won't work this way.
 
In both cases, the NPC appears at the top left corner of the screen, '''at the time the player enters the map'''. That means that, for example, if the player has moved three steps left and one step up since entering the map, the NPC will appear three steps right and one step down from the top left corner (this is the case for the Celadon City Amazing Man).
 
Every 16 steps "wrap around"; for example, after exiting the Pokémon Lab, the player is considered to have entered the map at the position of the Pokémon Lab door. From there to the tile in front of the Cinnabar gym door, the net displacement of the player is 12 steps right and 5 steps up. Therefore the Amazing Man appears 4 steps right, 5 steps down from the top left corner.
 
In particular, in the first"artificial" case, the NPC willalways appear at athe seeminglytop randomleft location (in the casecorner of the Cinnabarscreen, Island Amazing Man,because it canonly beworks controlled, though), but inon the "artificial"same casestep the NPCplayer will appear atenters the topmap. leftA corner of the screen ; in thatsimilar case it may be seenhappen when performing the [[Ditto Glitch]], when the Start menu pops up upon entering a new map.
 
This glitch was partially patched in European releases of Red and Blue, where NPCs have a correct position, but keep looking down while the text box is up.
 
This glitch was fully patched in all localizations of Pokémon Yellow.
In the first case the NPC will appear at a seemingly random location (in the case of the Cinnabar Island Amazing Man, it can be controlled, though), but in the "artificial" case the NPC will appear at the top left corner of the screen ; in that case it may be seen when performing the [[Ditto Glitch]], when the Start menu pops up upon entering a new map.
 
[[Category:Generation I glitches]]
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