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{{Misc R/B/Y}}
{{researchneeded|Does the position the NPC occupies depend on the text box ID?}}
{{clr}}
The "'''Amazing Man'''" is a non-playable character in the first generation of Pokémon games that jumps to places that normally he would not be able to reach. There are multiple variations recorded.
 
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==Celadon City's Amazing Man==
# Fly to Celadon City and, if you have gotten one, deposit your Bicycle into the PC. Walk eastwest toward Cycling Road.
# When you go inside the building, walk straight across towards the alternate exit.
# When the guard talks to you, forcing you to walk up to him, look behind him to see this:
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==Explanation==
ItThis apparentlyglitch happens either naturally when a NPC isbecomes newlyvisible displayedfor butthe first time since the player has entered the map. It happens either naturally when a text box pops out on the same step (Celadon City and Cinnabar Island Amazing Men) or can be humanly provoked by popping the start menu when a NPC is newlyon displayedthat step; in that case it only works if at that precise time you enter a new map.
 
The Amazing Bike Seller is considered a special case of the first case, because for some reason the bike uses the "hidden objects" code path, which takes precedence over updating sprites. Reading signs or talking to NPCs won't work this way.
In the first case the NPC will appear at a seemingly random location (in the case of the Cinnabar Island Amazing Man, it can be controlled, though), but in the "artificial" case the NPC will appear at the top left corner of the screen ; in that case it may be seen when performing the [[Ditto Glitch]], when the Start menu pops up upon entering a new map.
 
In both cases, the NPC appears at the top left corner of the screen, '''at the time the player enters the map'''. That means that, for example, if the player has moved three steps left and one step up since entering the map, the NPC will appear three steps right and one step down from the top left corner (this is the case for the Celadon City Amazing Man).
 
Every 16 steps "wrap around"; for example, after exiting the Pokémon Lab, the player is considered to have entered the map at the position of the Pokémon Lab door. From there to the tile in front of the Cinnabar gym door, the net displacement of the player is 12 steps right and 5 steps up. Therefore the Amazing Man appears 4 steps right, 5 steps down from the top left corner.
 
In particular, in the first"artificial" case, the NPC willalways appear at athe seeminglytop randomleft location (in the casecorner of the Cinnabarscreen, Island Amazing Man,because it canonly beworks controlled, though), but inon the "artificial"same casestep the NPCplayer will appear atenters the topmap. leftA corner of the screen ; in thatsimilar case it may be seenhappen when performing the [[Ditto Glitch]], when the Start menu pops up upon entering a new map.
 
This glitch was partially patched in European releases of Red and Blue, where NPCs have a correct position, but keep looking down while the text box is up.
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[[Category:Generation I glitches]]
[[Category:Generation I natural glitches]]
[[Category:Natural glitches]]
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