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{{Misc R/B/Y}}
{{researchneeded|Does the position the NPC occupies depend on the text box ID?}}
{{clr}}
The "'''Amazing Man'''" is a non-playable character in the first generation of Pokémon games that jumps to places that normally he would not be able to reach. There are multiple variations recorded.
 
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==Explanation==
ItThis apparentlyglitch happens either naturally when a NPC isbecomes newlyvisible displayedfor butthe first time since the player has entered the map. It happens either naturally when a text box pops out on the same step (Celadon City and Cinnabar Island Amazing Men) or can be humanly provoked by popping the start menu when a NPC is newlyon displayedthat step; in that case it only works if at that precise time you enter a new map.
 
In theboth first casecases, the NPC will appearappears at athe seeminglytop randomleft locationcorner (inof the casescreen, of'''at the Cinnabartime Islandthe Amazingplayer Man,enters itthe canmap'''. beThat controlled,means though)that, butfor inexample, if the "artificial"player casehas themoved NPCthree willsteps appearleft atand theone topstep leftup cornersince ofentering the screenmap, ;the inNPC thatwill caseappear itthree maysteps beright seenand whenone performingstep down from the [[Dittotop Glitch]],left whencorner the(this Startis menuthe popscase upfor uponthe enteringCeladon aCity newAmazing mapMan).
 
Every 16 steps "wrap around"; for example, after exiting the Pokémon Lab, the player is considered to have entered the map at the position of the Pokémon Lab door. From there to the tile in front of the Cinnabar gym door, the net displacement of the player is 12 steps right and 5 steps up. Therefore the Amazing Man appears 4 steps right, 5 steps down from the top left corner.
 
In particular, in the "artificial" case, the NPC always appear at the top left corner of the screen, because it only works on the same step the player enters the map. A similar case may happen when performing the [[Ditto Glitch]], when the Start menu pops up upon entering a new map.
 
This glitch was partially patched in European releases of Red and Blue, where NPCs have a correct position, but keep looking down while the text box is up.
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