AttackDex/RB:000: Difference between revisions
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'''- (random internal name)''' is the English Pokémon Red and Blue version of [[- (Generation I move)]] and a [[TypeDex/RB:122|CoolTrainer♀ (hex:7A)]] type [[glitch move]]. |
'''- (random internal name)''' is the English Pokémon Red and Blue version of [[- (Generation I move)]] and a [[TypeDex/RB:122|CoolTrainer♀ (hex:7A)]] type [[glitch move]]. |
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Its random internal name can be used in battle for CoolTrainer♀ corruption (if the state of the RAM allows it), such as the [[TMTRAINER effect]] turning the foe into [[MissingNo.]] (hex:32) if the player opens the item menu without |
Its random internal name can be used in battle for CoolTrainer♀ corruption (if the state of the RAM allows it), such as the [[TMTRAINER effect]] turning the foe into [[MissingNo.]] (hex:32) if the player opens the item menu without the [[inverse sprites glitch]] active, or Horsea if the player opens the item menu with the inverse sprites glitch active. Other corruptions can occur from modifying the saved screen data outside of battle by opening the items, or Pokémon or a similar menu just before entering battle, and not opening the items or Pokémon menu again. |
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If this glitch move successfully hits, it will have the animation of Fissure and may cause [[arbitrary code execution]] at Echo RAM region F928 (equivalent to D928 in WRAM) if it does not knock out the opponent. |
If this glitch move successfully hits, it will have the animation of Fissure and may cause [[arbitrary code execution]] at Echo RAM region F928 (equivalent to D928 in WRAM) if it does not knock out the opponent. |
Revision as of 17:16, 23 December 2017
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Name (transcribed): - (random internal name) Identifier (HEX): 00 Identifier (DEC): 000 Applicable for Super Glitch?: Allows for CoolTrainer♀ corruption (similar to Super Glitch). Otherwise no. Effect byte: 74 Effect pointer: ? Type : CoolTrainer♀ (hex:7A) Animation/Mirror Move: Fissure Power: 102 Accuracy: 80/256 PP (no PP Ups): 13
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- (random internal name) is the English Pokémon Red and Blue version of - (Generation I move) and a CoolTrainer♀ (hex:7A) type glitch move.
Its random internal name can be used in battle for CoolTrainer♀ corruption (if the state of the RAM allows it), such as the TMTRAINER effect turning the foe into MissingNo. (hex:32) if the player opens the item menu without the inverse sprites glitch active, or Horsea if the player opens the item menu with the inverse sprites glitch active. Other corruptions can occur from modifying the saved screen data outside of battle by opening the items, or Pokémon or a similar menu just before entering battle, and not opening the items or Pokémon menu again.
If this glitch move successfully hits, it will have the animation of Fissure and may cause arbitrary code execution at Echo RAM region F928 (equivalent to D928 in WRAM) if it does not knock out the opponent.
Glitch Pokémon which learn "-"
- Glitched Ditto (from swapping Transform moves glitch)
- 'M (hex:00))
- ▶ A (hex:BF)
- ゥ (hex:C1)
- ゥ .4 (hex:C2)
- POKéWTRAINER (hex:C4)
- PkMn (hex:C5)
- ♀Pゥ ゥゥT (hex:C7)
- PC 4S H (hex:CA)
- Trainer (hex:CD)
- ▼ W G d (hex:CE)
- O PkMn4 X (hex:CF)
- PkMn PkMn T (hex:D0)
- 4B 8 4 8 (hex:D1)
- M p'u ゥ (hex:D3)
- Pゥ ゥ ゥ (hex:D5)
- 4 h (hex:D6)
- 7PkMn 'v (hex:DD)
- .PkMn (hex:DF)
- 'v (hex:E1)
- …… (hex:E2)
- Glitch (hex:E3)
- C (hex:E5)
- - - (hex:E6)
- Pゥ 4₽ (hex:E7)
- X C (hex:E8)
- A (hex:EA)
- hゥ (hex:ED)
- .g (hex:EE)
- 94 (hex:F1)
- ゥ l (hex:F2)
- ゥ l (hex:F3)
- ゥ (hex:F5)
- 'Ng'Mp (hex:F7)
- 'Ng ゥ₽ (hex:F8)
- Glitch Pokémon (hex:FA)
- O (hex:FC)
- ゥ₽ 6ゥ (hex:FD)
- 'M (hex:FE)
- 'M (hex:FF)