AttackDex/RB:000: Difference between revisions

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|4=Allows for [[- (move)|CoolTrainer♀ corruption]]<br>(similar to [[Super Glitch (Generation I)|Super Glitch]]). Otherwise no.
|4=Allows for [[- (move)|CoolTrainer♀ corruption]]<br>(similar to [[Super Glitch (Generation I)|Super Glitch]]). Otherwise no.
|5=74
|5=74
|6=?
|6=F928
|7=[[TypeDex/RB:122|CoolTrainer♀ (hex:7A)]]
|7=[[TypeDex/RB:122|CoolTrainer♀ (hex:7A)]]
|8=Fissure
|8=Fissure
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Its random internal name can be used in battle for CoolTrainer♀ corruption (if the state of the RAM allows it), such as the [[TMTRAINER effect]] turning the foe into [[MissingNo.]] (hex:32) if the player opens the item menu without the [[inverse sprites glitch]] active, or Horsea if the player opens the item menu with the inverse sprites glitch active. Other corruptions can occur from modifying the saved screen data outside of battle by opening the items, or Pokémon or a similar menu just before entering battle, and not opening the items or Pokémon menu again.
Its random internal name can be used in battle for CoolTrainer♀ corruption (if the state of the RAM allows it), such as the [[TMTRAINER effect]] turning the foe into [[MissingNo.]] (hex:32) if the player opens the item menu without the [[inverse sprites glitch]] active, or Horsea if the player opens the item menu with the inverse sprites glitch active. Other corruptions can occur from modifying the saved screen data outside of battle by opening the items, or Pokémon or a similar menu just before entering battle, and not opening the items or Pokémon menu again.


If this glitch move successfully hits, it will have the animation of Fissure and may cause [[arbitrary code execution]] at Echo RAM region F928 (equivalent to D928 in WRAM) if it does not knock out the opponent.
If this glitch move successfully hits, it will have the animation of Fissure and may cause [[arbitrary code execution]] at Echo RAM region F928 (equivalent to D928 in WRAM) if it does not knock out the opponent. This region is part of the opposing Trainer's Pokémon team data (specifically at Pokémon 4).


{{clr}}
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Revision as of 17:18, 23 December 2017

(↑ Back to the AttackDex index.)

Name (transcribed): - (random internal name)

Identifier (HEX): 00
Identifier (DEC): 000
Applicable for Super Glitch?: Allows for CoolTrainer♀ corruption
(similar to Super Glitch). Otherwise no.

Effect byte: 74
Effect pointer: F928
Type : CoolTrainer♀ (hex:7A)
Animation/Mirror Move: Fissure
Power: 102
Accuracy: 80/256
PP (no PP Ups): 13

- (random internal name) is the English Pokémon Red and Blue version of - (Generation I move) and a CoolTrainer♀ (hex:7A) type glitch move.

Its random internal name can be used in battle for CoolTrainer♀ corruption (if the state of the RAM allows it), such as the TMTRAINER effect turning the foe into MissingNo. (hex:32) if the player opens the item menu without the inverse sprites glitch active, or Horsea if the player opens the item menu with the inverse sprites glitch active. Other corruptions can occur from modifying the saved screen data outside of battle by opening the items, or Pokémon or a similar menu just before entering battle, and not opening the items or Pokémon menu again.

If this glitch move successfully hits, it will have the animation of Fissure and may cause arbitrary code execution at Echo RAM region F928 (equivalent to D928 in WRAM) if it does not knock out the opponent. This region is part of the opposing Trainer's Pokémon team data (specifically at Pokémon 4).


Glitch Pokémon which learn "-"