AttackDex/RB:168: Difference between revisions

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([[AttackDex|↑ Back to the AttackDex index]].)
a8

variable name
{{MoveInfoGenI
Peck
|1=(Variable name)<br>[[File:RBMoveA8.png]]
effect e5
|2=A8
0x40 base
|3=168
0x21 type
|4=Yes
0x2d hit chance
|5=0xE5
0 pp
|6=07E6
|7=[[TypeDex/RB:033|(Variable name) (0x21)]]
|8=Peck (0x40)
|9=64
|10=45/256
|11=0
}}

'''(Variable name)''' is a [[TypeDex/RB:033|(Variable name) (0x21)]]-type [[glitch move]] in {{RB}}. It is capable of causing [[Super Glitch (Generation I)|Super Glitch]].

Successfully using this glitch move without significant Super Glitch corruption may result in damage with Peck's animation. If the move does not knock out the opponent, it may result in an unknown opcode at 0x07E7.

This move may function differently [[AttackDex/RB:168 (Nintendo 3DS Virtual Console)|on Virtual Console releases]], due to the Nintendo 3DS emulator ignoring unknown opcodes.

{{clr}}
==Glitch Pokémon which learn (variable name) (0xA8)==
*Unknown/none


{{clr}}
[[Category:Glitch moves]]
[[Category:Pokémon Red and Blue glitch moves]]
[[Category:AttackDex]]
[[Category:Pokémon Red and Blue variable name (0x21)-type glitch moves]]
[[Category:Glitch moves with Peck's animation]]
[[Category:Glitch moves capable of causing Super Glitch]]

Latest revision as of 18:38, 28 February 2021

(↑ Back to the AttackDex index.)

Name (transcribed): (Variable name)

Identifier (HEX): A8
Identifier (DEC): 168
Applicable for Super Glitch?: Yes
Effect byte: 0xE5
Effect pointer: 07E6
Type : (Variable name) (0x21)
Animation/Mirror Move: Peck (0x40)
Power: 64
Accuracy: 45/256
PP (no PP Ups): 0

(Variable name) is a (Variable name) (0x21)-type glitch move in Pokémon Red and Blue. It is capable of causing Super Glitch.

Successfully using this glitch move without significant Super Glitch corruption may result in damage with Peck's animation. If the move does not knock out the opponent, it may result in an unknown opcode at 0x07E7.

This move may function differently on Virtual Console releases, due to the Nintendo 3DS emulator ignoring unknown opcodes.


Glitch Pokémon which learn (variable name) (0xA8)

  • Unknown/none