AttackDex/RB:168 (Nintendo 3DS Virtual Console)
|Name (transcribed): (Variable name)|
Identifier (HEX): A8
Identifier (DEC): 168
Applicable for Super Glitch?: Yes
Effect byte: 0xE5
Effect pointer: 07E6
Type : (Variable name) (0x21)
Animation/Mirror Move: Peck (0x40)
PP (no PP Ups): 0
Successfully using this glitch move without significant Super Glitch corruption may result in damage with Peck's animation.
If the move does not knock out the opponent, it may allow for the player to partially escape from battle.
It will send the player to a Glitch City but the Glitch City is based on the previous location the player was at, allowing the player to Fly, Teleport, Dig or Escape Rope away.
If this glitch move is used in a Trainer battle and the move hits but doesn't faint the opponent, the battle will restart; complete with the VS box. If it is used in a Link Battle and both sides have safe screen data, the battle will be restarted and the other player will have their name blanked according to both players. The blank name is not actually saved; so doing this will not affect the name on your save file. After the battle ends, the game will freeze and the HOME button will be disabled. If one of the Nintendo 3DS systems is powered off, the communication error message will appear and the other game can be restarted normally.
This move may function differently AttackDex/RB:168 outside of the Nintendo 3DS emulator, where it may freeze the game due to an unknown opcode 0xD3 at address 0x07E7.
Glitch Pokémon which learn (variable name) (0xA8)