|Name (transcribed): (Variable name)|
Identifier (HEX): AC
Identifier (DEC): 172
Applicable for Super Glitch?: Yes
Effect byte: 0x8D
Effect pointer: ?
Type : (Variable name) (0x2B)
Animation/Mirror Move: Growl (0x2D)
PP (no PP Ups): 30
Successfully using this glitch move while avoiding a significant Super Glitch corruption (possible with an early 0x50 sub-tile in the saved screen data) may result in damage with Growl's animation. This may be followed by the message "Nothing happened!" if the move does not knock out the opponent.
Glitch Pokémon which learn (variable name) (0xAC)