|Name (transcribed): (Variable name)|
Identifier (HEX): AA
Identifier (DEC): 170
Applicable for Super Glitch?: Yes
Effect byte: 0x08
Effect pointer: ?
Type : Normal
Animation/Mirror Move: Doubleslap (0x03)
PP (no PP Ups): 60
As it is capable of causing Super Glitch, having a 0x50 sub-tile early in the saved screen data may be required to avoid its Super Glitch effects.
Ignoring Super Glitch, this glitch move will function like Dream Eater in that it will always miss if the opponent is not asleep, but only has 6 base power. This glitch move has Doubleslap's animation.
Glitch Pokémon which learn (variable name) (0xAA)