AttackDex/RBY:170: Difference between revisions

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'''(Variable name)''' is a Normal-type glitch move in {{RB}}. It is capable of causing [[Super Glitch (Generation I)|Super Glitch]].
'''(Variable name)''' is a Normal-type glitch move in {{RBY}}. It is capable of causing [[Super Glitch (Generation I)|Super Glitch]].


As it is capable of causing Super Glitch, having a [[0x50 sub-tile]] early in the saved screen data may be required to avoid its Super Glitch effects.
As it is capable of causing Super Glitch, having a [[0x50 sub-tile]] early in the saved screen data may be required to avoid its Super Glitch effects.
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==Glitch Pokémon which learn (variable name) (0xAA)==
==Glitch Pokémon which learn (variable name) (0xAA)==
===Red/Blue===
*[[GlitchDex/RB:193|ゥ (0xC1)]]: Level 250
*[[GlitchDex/RB:193|ゥ (0xC1)]]: Level 250
*[[GlitchDex/RB:207|O PkMn4 X (0xCF)]]: Level 250
*[[GlitchDex/RB:207|O PkMn4 X (0xCF)]]: Level 250
*[[GlitchDex/RB:238|g (0xEE)]]: Level 250
*[[GlitchDex/RB:238|g (0xEE)]]: Level 250
===Yellow===
*[[GlitchDex/Y:199|u (0xC7)]] (Level 240)
*[[GlitchDex/Y:210|PkMn ? A (0xD2)]] (Level 240)
*[[GlitchDex/Y:211|ゥゥ] (0xD3)]] (Level 240)


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[[Category:Glitch moves with Doubleslap's animation]]
[[Category:Glitch moves with Doubleslap's animation]]
[[Category:Glitch moves capable of causing Super Glitch]]
[[Category:Glitch moves capable of causing Super Glitch]]
[[Category:Glitch moves identical between Red/Blue/Yellow]]
[[Category:Pokémon Yellow glitch moves]]
[[Category:Pokémon Yellow Normal-type glitch moves]]

Latest revision as of 23:59, 15 February 2018

(↑ Back to the AttackDex index.)

Name (transcribed): (Variable name)

Identifier (HEX): AA
Identifier (DEC): 170
Applicable for Super Glitch?: Yes
Effect byte: 0x08
Effect pointer: ?
Type : Normal
Animation/Mirror Move: Doubleslap (0x03)
Power: 6
Accuracy: 2/256
PP (no PP Ups): 60

(Variable name) is a Normal-type glitch move in Pokémon Red, Blue, and Yellow. It is capable of causing Super Glitch.

As it is capable of causing Super Glitch, having a 0x50 sub-tile early in the saved screen data may be required to avoid its Super Glitch effects.

Ignoring Super Glitch, this glitch move will function like Dream Eater in that it will always miss if the opponent is not asleep, but only has 6 base power. This glitch move has Doubleslap's animation.


Glitch Pokémon which learn (variable name) (0xAA)

Red/Blue

Yellow