|Name (transcribed): (Variable name)|
Identifier (HEX): AE
Identifier (DEC): 174
Applicable for Super Glitch?: Yes
Effect byte: 0x03
Effect pointer: ?
Type : (Variable name) (0xC0)
Animation/Mirror Move: Substitute (0xA4)
PP (no PP Ups): 8
If the effects of Super Glitch are avoided (e.g. by having a 0x50 sub-tile early in the saved screen data), then this glitch move may deal damage with Substitute's animation (and will change the user's sprite to a Substitute). Upon dealing damage, half of the damage inflicted is given to the user as HP.
This glitch move's animation does not actually create a Substitute; the game will only display its sprite.
Glitch Pokémon which learn (variable name) (0xAE)
Pokémon Red and Blue