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|Name (transcribed): HM04|
Identifier (HEX): C7
Identifier (DEC): 199
Applicable for Super Glitch?: No
Effect byte: 0x50
Effect pointer: ?
Type : (variable name) (0x41)
Animation/Mirror Move: Hyper Beam (0x3F)
PP (no PP Ups): 21
Successfully using this glitch move will result in damage with Hyper Beam's animation. Coincidentally like Hyper Beam, the user also cannot attack until the next turn if the move does not knock out the opponent.
Glitch Pokémon which learn HM04 (0xC7)