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'''- (Random internal name)''' is the English Pokémon Yellow version of [[- (Generation I move)]] and a [[TypeDex/Y:049|(variable name) (hex:31)]] type [[glitch move]].
'''- (random internal name)''' is the English Pokémon Yellow version of - (Generation I move) and a [[TypeDex/Y:049|(variable name) (hex:31)]] type [[glitch move]].


Using this glitch item if it hits causes damage with the Fissure animation. If the opposing Pokémon isn't knocked out by the move, then it may cause [[arbitrary code execution]] at address F928 in the Echo RAM region (equivalent to D928 in WRAM). This address is taken from Pokémon 4's current HP data and onward from the opponent's Pokémon data related memory addresses.
Using this glitch item if it hits causes damage with the Fissure animation. If the opposing Pokémon isn't knocked out by the move, then it may cause [[arbitrary code execution]] at address F928 in the Echo RAM region (equivalent to D928 in WRAM). This address is taken from Pokémon 4's current HP data and onward from the opponent's Pokémon data related memory addresses.


The random internal name of this glitch move can be used for "CoolTrainer♀ corruption" corruption, such as the [[TMTRAINER effect]] and corrupting the foe to a [[MissingNo.]] (hex:32) (if [[inverse sprites glitch]] isn't active) or Horsea (if inverse sprites glitch is active). Both of those effects are from opening the items or Pokémon menu in battle beforehand. Unlike Red and Blue, there is no known way to carry the screen data from outside of battle for different effects.
The random internal name of this glitch move can be used for [[move 0x00 corruption (Generation I)|move 0x00 corruption]], for example, the [[TMTRAINER effect]] may occur with the foe corrupted into a [[MissingNo.]] (hex:32) (if [[inverse sprites glitch]] isn't active) or Horsea (if inverse sprites glitch is active). Both of those effects are from opening the items or Pokémon menu in battle beforehand. Unlike Red and Blue, if the player wants to carry the screen data from outside of battle for different effects, they must use [[ItemDex/RGBY:009|the Pokédex glitch item]].


==Acquisition==
==Glitch Pokémon which learn "-"==

*[[GlitchDex/Y:191|4 4 (hex:BF)]]
===Trade===
*[[GlitchDex/Y:193|♀ . (hex:C1)]]
A Pokémon that used the move Transform can abuse the [[swapping Transform moves glitch]] in {{RB}} to have this glitch move as move 1. It may then be traded into {{Yellow}}.
*[[GlitchDex/Y:196|X ゥ- xゥ, (hex:C4)]]

*[[GlitchDex/Y:200|g g (hex:C0)]]
===Glitch Pokémon which learn "-"===
*[[GlitchDex/Y:206|PkMn pゥ ゥ (hex:CE)]]
{| border="1"
*[[GlitchDex/Y:208|ゥ' (hex:D0)]]
!Glitch Pokémon
*[[GlitchDex/Y:212|ゥ (hex:D4)]]
!Index number (dec)
*[[GlitchDex/Y:213|'ゥ. (hex:D5)]]
!Level(s) it learns '-'
*[[GlitchDex/Y:214|PkMn pゥ ゥ (hex:D6)]]
|-
*[[GlitchDex/Y:215|B (hex:D7)]]
*[[GlitchDex/Y:216|PkMn (hex:D8)]]
|[[GlitchDex/Y:191|4A 4 (hex:BF)]]
|191
*[[GlitchDex/Y:217|ゥ (hex:D9)]]
|234
*[[GlitchDex/Y:221|4, ゥァ (hex:DD)]]
|-
*[[GlitchDex/Y:224|8 P ァ (hex:E0)]]
*[[GlitchDex/Y:227|4 89 4 (hex:E3)]]
|[[GlitchDex/Y:193| . (hex:C1)]]
|193
*[[GlitchDex/Y:228|8B 4 8 (hex:E4)]]
|16, 22
*[[GlitchDex/Y:229|Z ゥ (hex:E5)]]
|-
*[[GlitchDex/Y:230|9 (hex:E6)]]
*[[GlitchDex/Y:237|4(h4? (hex:ED)]]
|[[GlitchDex/Y:200|(hex:C8)]]
|200
*[[GlitchDex/Y:238|₽ pゥ. 4( (hex:EE)]]
|7, 15, 30, 31, 127, 255
*[[GlitchDex/Y:239|h 4Pゥ ゥ… (hex:EF)]]
|-
*[[GlitchDex/Y:241|' B' ゥ (hex:F1)]]
*[[GlitchDex/Y:243|ゥ ₽ A (hex:F3)]]
|[[GlitchDex/Y:206|PkMn (hex:CE)]]
|206
*[[GlitchDex/Y:245|▼ pゥ (hex:F5)]]
|234
*[[GlitchDex/Y:248|ゥ 4- 4 (hex:F8)]]
|-
*[[GlitchDex/Y:249|₽ (hex:F9)]]
*[[GlitchDex/Y:250|ゥ▾ ゥ♂ (hex:FA)]]
|[[GlitchDex/Y:208|(hex:D0)]]
|208
*[[GlitchDex/Y:255|Q (hex:FF)]]
|16, 22
|-
|[[GlitchDex/Y:212|(hex:D4)]]
|212
|22
|-
|[[GlitchDex/Y:213|' ゥ. (hex:D5)]]
|213
|12, 13, 51, 87, 115, 131, 137
|-
|[[GlitchDex/Y:214|PkMn (hex:D6)]]
|214
|4
|-
|[[GlitchDex/Y:215|(hex:D7)]]
|215
|97, 123
|-
|[[GlitchDex/Y:216|(hex:D8)]]
|216
|22
|-
|[[GlitchDex/Y:219|ゥ ' B (hex:DB)]]
|219
|16
|-
|[[GlitchDex/Y:221|4, ゥァ (hex:DD)]]
|221
|12, 13, 51, 87, 115, 131, 137
|-
|[[GlitchDex/Y:227|4 89 4 (hex:E3)]]
|227
|7, 15, 30, 31, 127, 255
|-
|[[GlitchDex/Y:228|8B 4 8 (hex:E4)]]
|228
|4, 33
|-
|[[GlitchDex/Y:229|Z ゥ (hex:E5)]]
|229
|234
|-
|[[GlitchDex/Y:230|9ゥ (hex:E6)]]
|230
|4
|-
|[[GlitchDex/Y:234|'r ゥ (hex:EA)]]
|234
|8
|-
|[[GlitchDex/Y:237|4 ( h 4 ?? (hex:ED)]]
|237
|234
|-
|[[GlitchDex/Y:239|h pゥ ゥ... (hex:EF)]]
|239
|3, 7, 15, 31, 63, 127, 255
|-
|[[GlitchDex/Y:241|' B' ゥ (hex:F1)]]
|241
|12, 22
|-
|[[GlitchDex/Y:243|ゥ A (hex:F3)]]
|243
|28, 62
|-
|[[GlitchDex/Y:248|ゥ (hex:F8)]]
|248
|12, 13, 51, 87, 115, 131, 137
|-
|[[GlitchDex/Y:255|Q (hex:FF)]]
|255
|234
|}


{{clr}}
{{clr}}
[[Category:Glitch moves]]
[[Category:Glitch moves]]
[[Category:Pokémon Yellow glitch moves]]
[[Category:Pokémon Yellow glitch moves]]
[[Category:Arbitrary code execution glitch moves]]
[[Category:AttackDex]]
[[Category:AttackDex]]
[[Category:Pokémon Yellow variable name (hex:31)-type glitch moves]]
[[Category:Glitch moves capable of arbitrary code execution]]
[[Category:Glitch moves with Fissure's animation]]

Latest revision as of 12:45, 7 July 2023

(↑ Back to the AttackDex index.)

Name (transcribed): "-" (random internal name)

Identifier (HEX): 00
Identifier (DEC): 000
Applicable for Super Glitch?: Allows for CoolTrainer♀ corruption
(similar to Super Glitch). Otherwise no.

Effect byte: 0x74
Effect pointer: F928
Type : (Variable name) (hex:31)
Animation/Mirror Move: Fissure (0x5A)
Power: 102
Accuracy: 49/256
PP (no PP Ups): 12

- (random internal name) is the English Pokémon Yellow version of - (Generation I move) and a (variable name) (hex:31) type glitch move.

Using this glitch item if it hits causes damage with the Fissure animation. If the opposing Pokémon isn't knocked out by the move, then it may cause arbitrary code execution at address F928 in the Echo RAM region (equivalent to D928 in WRAM). This address is taken from Pokémon 4's current HP data and onward from the opponent's Pokémon data related memory addresses.

The random internal name of this glitch move can be used for move 0x00 corruption, for example, the TMTRAINER effect may occur with the foe corrupted into a MissingNo. (hex:32) (if inverse sprites glitch isn't active) or Horsea (if inverse sprites glitch is active). Both of those effects are from opening the items or Pokémon menu in battle beforehand. Unlike Red and Blue, if the player wants to carry the screen data from outside of battle for different effects, they must use the Pokédex glitch item.

Acquisition

Trade

A Pokémon that used the move Transform can abuse the swapping Transform moves glitch in Pokémon Red and Blue to have this glitch move as move 1. It may then be traded into Pokémon Yellow.

Glitch Pokémon which learn "-"

Glitch Pokémon Index number (dec) Level(s) it learns '-'
4A 4 (hex:BF) 191 234
♀ . (hex:C1) 193 16, 22
(hex:C8) 200 7, 15, 30, 31, 127, 255
PkMn (hex:CE) 206 234
(hex:D0) 208 16, 22
(hex:D4) 212 22
' ゥ. (hex:D5) 213 12, 13, 51, 87, 115, 131, 137
PkMn (hex:D6) 214 4
(hex:D7) 215 97, 123
(hex:D8) 216 22
ゥ ' B (hex:DB) 219 16
4, ゥァ (hex:DD) 221 12, 13, 51, 87, 115, 131, 137
4 89 4 (hex:E3) 227 7, 15, 30, 31, 127, 255
8B 4 8 (hex:E4) 228 4, 33
Z ゥ (hex:E5) 229 234
9ゥ (hex:E6) 230 4
'r ゥ (hex:EA) 234 8
4 ( h 4 ?? (hex:ED) 237 234
h pゥ ゥ... (hex:EF) 239 3, 7, 15, 31, 63, 127, 255
' B' ゥ (hex:F1) 241 12, 22
ゥ A (hex:F3) 243 28, 62
ゥ (hex:F8) 248 12, 13, 51, 87, 115, 131, 137
Q (hex:FF) 255 234