AttackDex/Y:173: Difference between revisions

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(Redirected page to AttackDex/RBY:173)
 
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([[AttackDex|↑ Back to the AttackDex index]].)
#REDIRECT [[AttackDex/RBY:173]]

{{MoveInfoGenI
|1=(Variable name)<br>[[File:YMoveAD.png]]
|2=AD
|3=173
|4=Yes
|5=0x21
|6=?
|7=[[TypeDex/Y:073|(Variable name) (hex:49)]]
|8=String Shot (0x51)
|9=45
|10=0/256
|11=3
}}

'''(Variable name) (hex:AD)''' is a [[TypeDex/Y:073|(Variable name) (hex:49)]]-type [[glitch move]] in {{Yellow}}. It is capable of causing [[Super Glitch (Generation I)|Super Glitch]].

If this move hits, and a [[0x50 sub-tile]] is early enough in the saved screen data after opening the items or Pokémon menu in battle to avoid Super Glitch (possible with [[cheating device|GameShark]] code 0150A0C3 or [[OAM DMA hijacking]]), then it will cause damage with String Shot's animation with a 40% chance of poisoning the opponent.

{{clr}}
==Glitch Pokémon which learn (variable name) (hex:AD)==
*[[GlitchDex/Y:212|ゥ (0xD4) (Level 250)]]
*[[GlitchDex/Y:216|PkMn (0xD8) (Level 250)]]

{{clr}}
[[Category:Glitch moves]]
[[Category:Pokémon Yellow glitch moves]]
[[Category:AttackDex]]
[[Category:Pokémon Yellow variable name (hex:AD)-type glitch moves]]
[[Category:Glitch moves with String Shot's animation]]

Latest revision as of 00:05, 16 February 2018

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