AttackDex/Y:182: Difference between revisions

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{{MoveInfoGenI
{{MoveInfoGenI
|1=(variable name)<br>[[File:YMoveB6.png]]
|1=(Variable name)<br>[[File:YMoveB6.png]]
|2=B6
|2=B6
|3=182
|3=182
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}}
}}


'''(variable name)''' is a [[false type|false]] Normal (0x0A)-type [[glitch move]] in {{Yellow}}. It is capable of causing [[Super Glitch (Generation I)|Super Glitch]].
'''(Variable name)''' is a [[false type|false]] Normal (0x0A)-type [[glitch move]] in {{Yellow}}. It is capable of causing [[Super Glitch (Generation I)|Super Glitch]].


If Super Glitch does not succeed (or is forced not to by forcing a [[0x50 sub-tile]] early in the screen data after opening the items or Pokémon menu in battle with [[cheating device|GameShark]] code 0150A0C3 or [[OAM DMA hijacking]]), then a successful hit with this glitch move will cause damage with Confusion's animation, and then possibly cause [[arbitrary code execution]] at from address $CD12 in the WRAM region.
If Super Glitch does not succeed (or is forced not to by forcing a [[0x50 sub-tile]] early in the screen data after opening the items or Pokémon menu in battle with [[cheating device|GameShark]] code 0150A0C3 or [[OAM DMA hijacking]]), then a successful hit with this glitch move will cause damage with Confusion's animation, and then possibly cause [[arbitrary code execution]] at from address $CD12 in the RAM region.


This glitch move's random name is also capable of screen tile corruption.
This glitch move's random name is also capable of screen tile corruption.

Latest revision as of 09:41, 1 February 2018

(↑ Back to the AttackDex index.)

Name (transcribed): (Variable name)

Identifier (HEX): B6
Identifier (DEC): 182
Applicable for Super Glitch?: Yes
Effect byte: 0xFC
Effect pointer: ?
Type : False Normal (0x0A)
Animation/Mirror Move: Confusion (0x5D)
Power: 94
Accuracy: 45/256
PP (no PP Ups): 0

(Variable name) is a false Normal (0x0A)-type glitch move in Pokémon Yellow. It is capable of causing Super Glitch.

If Super Glitch does not succeed (or is forced not to by forcing a 0x50 sub-tile early in the screen data after opening the items or Pokémon menu in battle with GameShark code 0150A0C3 or OAM DMA hijacking), then a successful hit with this glitch move will cause damage with Confusion's animation, and then possibly cause arbitrary code execution at from address $CD12 in the RAM region.

This glitch move's random name is also capable of screen tile corruption.


Glitch Pokémon which learn (variable name) (0xB6)