AttackDex/Y:182: Difference between revisions

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{{MoveInfoGenI
{{MoveInfoGenI
|1=(variable name)<br>[[File:YMoveB6.png]]
|1=(Variable name)<br>[[File:YMoveB6.png]]
|2=B6
|2=B6
|3=182
|3=182
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}}
}}


'''(variable name)''' is a [[false type|false]] Normal (0x0A)-type [[glitch move]] in {{Yellow}}. It is capable of causing [[Super Glitch (Generation I)|Super Glitch]].
'''(Variable name)''' is a [[false type|false]] Normal (0x0A)-type [[glitch move]] in {{Yellow}}. It is capable of causing [[Super Glitch (Generation I)|Super Glitch]].


If Super Glitch does not succeed (or is forced not to by forcing a [[0x50 sub-tile]] early in the screen data after opening the items or Pokémon menu in battle with [[cheating device|GameShark]] code 0150A0C3 or [[OAM DMA hijacking]]), then a successful hit with this glitch move will cause damage with Confusion's animation, and then possibly cause [[arbitrary code execution]] at from address $CD12 in the RAM region.
If Super Glitch does not succeed (or is forced not to by forcing a [[0x50 sub-tile]] early in the screen data after opening the items or Pokémon menu in battle with [[cheating device|GameShark]] code 0150A0C3 or [[OAM DMA hijacking]]), then a successful hit with this glitch move will cause damage with Confusion's animation, and then possibly cause [[arbitrary code execution]] at from address $CD12 in the RAM region.

Latest revision as of 09:41, 1 February 2018

(↑ Back to the AttackDex index.)

Name (transcribed): (Variable name)

Identifier (HEX): B6
Identifier (DEC): 182
Applicable for Super Glitch?: Yes
Effect byte: 0xFC
Effect pointer: ?
Type : False Normal (0x0A)
Animation/Mirror Move: Confusion (0x5D)
Power: 94
Accuracy: 45/256
PP (no PP Ups): 0

(Variable name) is a false Normal (0x0A)-type glitch move in Pokémon Yellow. It is capable of causing Super Glitch.

If Super Glitch does not succeed (or is forced not to by forcing a 0x50 sub-tile early in the screen data after opening the items or Pokémon menu in battle with GameShark code 0150A0C3 or OAM DMA hijacking), then a successful hit with this glitch move will cause damage with Confusion's animation, and then possibly cause arbitrary code execution at from address $CD12 in the RAM region.

This glitch move's random name is also capable of screen tile corruption.


Glitch Pokémon which learn (variable name) (0xB6)