AttackDex/Y:182: Difference between revisions
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|1=(Variable name)<br>[[File:YMoveB6.png]] |
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'''(Variable name)''' is a [[false type|false]] Normal (0x0A)-type [[glitch move]] in {{Yellow}}. It is capable of causing [[Super Glitch (Generation I)|Super Glitch]]. |
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If Super Glitch does not succeed (or is forced not to by forcing a [[0x50 sub-tile]] early in the screen data after opening the items or Pokémon menu in battle with [[cheating device|GameShark]] code 0150A0C3 or [[OAM DMA hijacking]]), then a successful hit with this glitch move will cause damage with Confusion's animation, and then possibly cause [[arbitrary code execution]] at from address $CD12 in the RAM region. |
If Super Glitch does not succeed (or is forced not to by forcing a [[0x50 sub-tile]] early in the screen data after opening the items or Pokémon menu in battle with [[cheating device|GameShark]] code 0150A0C3 or [[OAM DMA hijacking]]), then a successful hit with this glitch move will cause damage with Confusion's animation, and then possibly cause [[arbitrary code execution]] at from address $CD12 in the RAM region. |
Latest revision as of 09:41, 1 February 2018
(↑ Back to the AttackDex index.)
Name (transcribed): (Variable name) Identifier (HEX): B6 Identifier (DEC): 182 Applicable for Super Glitch?: Yes Effect byte: 0xFC Effect pointer: ? Type : False Normal (0x0A) Animation/Mirror Move: Confusion (0x5D) Power: 94 Accuracy: 45/256 PP (no PP Ups): 0
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(Variable name) is a false Normal (0x0A)-type glitch move in Pokémon Yellow. It is capable of causing Super Glitch.
If Super Glitch does not succeed (or is forced not to by forcing a 0x50 sub-tile early in the screen data after opening the items or Pokémon menu in battle with GameShark code 0150A0C3 or OAM DMA hijacking), then a successful hit with this glitch move will cause damage with Confusion's animation, and then possibly cause arbitrary code execution at from address $CD12 in the RAM region.
This glitch move's random name is also capable of screen tile corruption.
Glitch Pokémon which learn (variable name) (0xB6)
- ♂ p ゥ (0xF4) (Level 35, 175)
- ゥ ( Z4 (0xC3) (Level 35, 175)