|Name (transcribed): (Variable name)|
Identifier (HEX): BB
Identifier (DEC): 187
Applicable for Super Glitch?: Yes
Effect byte: 0x0A
Effect pointer: ?
Type : (variable name) (0x34)
Animation/Mirror Move: Quick Attack (0x62)
PP (no PP Ups): 3
If Super Glitch does not succeed (or is forced not to by forcing a 0x50 sub-tile early in the screen data after opening the items or Pokémon menu in battle with GameShark code 0150A0C3 or OAM DMA hijacking), then a successful hit with this glitch move (from an X Accuracy) will result in a move that raises the user's Attack by one stage with Quick Attack's animation (including hiding the sprite and restoring it).
Glitch Pokémon which learn (variable name) (0xBB)