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The '''AttackDex''' is a database of [[glitch move]]s in the Pokémon games.
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*'''F''': always freezes the game (if move does not knock out the opponent)
*'''PE''': [[partial escape glitch move]]
*'''CS:XX''': changes a [[glitch stat]], XX represents the hex ID of the glitch stat.
*'''RS''': requires a sleeping foe to hit
*'''CT''': has a charge turn
*'''RRC''': requires recharge
*'''SD''': halves foe's Defense and causes user to faint
*'''SFE''': halves foe's HP or deal 1 damage if already at 1 HP (Super Fang's effect)
*'''PDE''': deals damage and gives user's level*2*number of PDE (Pay Day effect) move uses money after battle
Please note: This project was started before the site transitioned into a wiki but is not complete.
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==In Pokémon Red and Blue==
{|
|-
|
{| class="wikitable sortable"
! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Yellow?
|-
| [[AttackDex/RB:000|- (Generation I move)]] || Capable of a similar effect but not exactly (causes one buffer overflow rather than two).<br>Known as CoolTrainer♀ corruption due to its default type. || 00 || 000 || [[TypeDex/RB:122|CoolTrainer♀ (hex:7A)]] || Fissure (0x5A) || 0x74 (D), ([[arbitrary code execution|ACE]]) || 102 || 80/256 || 13 || No
|-
| [[Struggle]] || No || A5 || 165 || Normal (0x00) || Struggle (0xA5) || 0x30 (D) || 50 || 255/256 || 10 || Yes
|-
| [[AttackDex/
|-
| [[AttackDex/RB:167|Glitch Move 0xA7]] || Yes || A7 || 167 || [[TypeDex/
|-
| [[AttackDex/RB:168|Glitch Move 0xA8]] || Yes || A8 || 168 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE5 (D, F) || 64 || 45/256 || 0 || No
Line 41 ⟶ 40:
| [[AttackDex/RB:168 (Nintendo 3DS Virtual Console)|Glitch Move 0xA8 (Nintendo 3DS Virtual Console)]] || Yes || A8 || 168 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE5 (D, PE) || 64 || 45/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/RB:172|Glitch Move 0xAC]] || Yes || AC || 172 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Growl (0x2D) || 0x8D (D) || 102 || 80/256 || 30 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/RB:177|Glitch Move 0xB1]] || Yes || B1 || 177 || [[False type|False]] Electric (0x77) || Mirror Move (0x77)/Pound || 0x62 (D, F) || 65 || 67/256 || 33 || No
Line 61 ⟶ 60:
| [[AttackDex/RB:177 (Nintendo 3DS Virtual Console)|Glitch Move 0xB1 (Nintendo 3DS Virtual Console)]] || Yes || B1 || 177 || [[False type|False]] Electric (0x77) || Mirror Move (0x77)/Pound || 0x62 (D, F) || 65 || 67/256 || 33 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/RB:181|Glitch Move 0xB5]] || Yes || B5 || 181 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Bind (0x14) || 0x14 (S) || 45 || 85/256 || 35 || No
Line 71 ⟶ 70:
| [[AttackDex/RB:182|Glitch Move 0xB6]] || Yes || B6 || 182 || [[False type|False]] Normal (0x0A) || Toxic (0x5C) || 0x5C (D) || 93 || 45/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:184|Glitch Move 0xB8]] || Yes || B8 || 184 || Normal (0x00) || Glitch animation (0xE3) || 0x08 (D, RS) || 38 || 5/256 || 58 || No
Line 81 ⟶ 80:
| [[AttackDex/RB:187|Glitch Move 0xBB]] || Yes || BB || 187 || [[TypeDex/RB:052|(Variable name) (0x34)]] || Meditate (0x60) || 0x0A (S) || 45 || 0/256 || 3 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:189|Glitch Move 0xBD]] || Yes || BD || 189 || [[TypeDex/RB:078|h (PLAYER NAME) (0x4E)]] || Double-Edge (0x26) || 0x00 (D) || 6 || 84/256 || 21 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:191|Glitch Move 0xBF]] || Yes || BF || 191 || [[False type|False]] Water (0x95) || Mirror Move (0x77)/Pound || 0x86 (D) || 98 || 100/256 || 10 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:193|Glitch Move 0xC1]] || Yes || C1 || 193 || Ghost (0x08) || Sleep Powder (0x4F) || 0xCE (D, F) || 227 || 38/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:195|Glitch Move 0xC3]] || Yes || C3 || 195 || [[TypeDex/RB:066|(PLAYER NAME)? POKé BB(PKMN) dé (0x42)]] || Slam (0x15) || 0x15 (S) || 45 || 85/256 || 6 || No
Line 99 ⟶ 98:
| [[AttackDex/RB:196|HM01]] || No || C4 || 196 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Confusion (0x5D) || 0x8F (D) || 94 || 39/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/RB:200|HM05]] || No || C8 || 200 || [[TypeDex/RB:177|(Variable name) (0xB1)]] || Growl (0x2D) || 0x8F (D) || 102 || 96/256 || 6 || No
Line 109 ⟶ 108:
| [[AttackDex/RB:201|TM01]] || No || C9 || 201 || [[False type|False]] Normal (0x91) || Agility (0x61) || 0x21 (D) || 39 || 0/256 || 3 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:203|TM03]] || No || CB || 203 || [[TypeDex/RB:079|(FA7E) (0x4F)]] || Disable (0x32) || 0x00 (D) || 9 || 83/256 || 43 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:205|TM05]] || No || CD || 205 || [[TypeDex/RB:081|,KPkMn(PLAYER NAME) x X (0x51)]] || Mirror Move (0x77)/Pound || 0x37 (S) || 118 || 120/256 || 33 || No
Line 119 ⟶ 118:
| [[AttackDex/RB:206|TM06]] || No || CE || 206 || Poison (0x03) || Tail Whip (0x27) || 0x91 (D, F) || 55 || 177/256 || 6 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/RB:209|TM09]] || No || D1 || 209 || [[TypeDex/RB:053|(Variable name) (0x35)]] || Fire Punch (0x07) || 0x07 (D, SD) || 255 || 85/256 || 16 || No
|-
| [[AttackDex/RB:210|TM10]] || No || D2 || 210 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Growth (0x4A) || 0xE1 (D, [[arbitrary code execution|ACE]]) || 74 || 81/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:212|TM12]] || No || D4 || 212 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 12/256 || 50 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:214|TM14]] || No || D6 || 214 || [[TypeDex/RB:058|Qi JT (PLAYER NAME)? POKé BB(PKMN) dé W……N (0x3A)]] || Selfdestruct (0x78) || 0x48 (D) || 85 || 75/256 || 29 || No
|-
| [[AttackDex/RB:215|TM15]] || No || D7 || 215 || Normal (0x00) || None (internally (Razor Leaf 0x4B)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:217|TM17]] || No || D9 || 217 || [[TypeDex/RB:060|i JT (PLAYER)? POKé BB(PKMN) dé W……N (0x3C)]] || None (0x00) || 0x00 (D) || 12 || 45/256 || 50 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:219|TM19]] || No || DB || 219 || [[False type|False]] Normal (0x0E) || Mirror Move (0x77)/Pound || 0x37 (S) || 76 || 78/256 || 36 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:221|TM21]] || No || DD || 221 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Hydro Pump (0x38) || 0xF0 (D, PE) || 67 || 2/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:223|TM23]] || No || DF || 223 || [[TypeDex/RB:052|(Variable name) (0x34)]] || Fire Punch (0x07) || 0x03 (D) || 255 || 85/256 || 4/Varies || No
|-
| [[AttackDex/RB:224|TM24]] || No || E0 || 224 || [[TypeDex/RB:040|(Variable name) (0x24)]] || Bide (0x75) || 0x24 (D) || 118 || 81/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/RB:228|TM28]] || No || E4 || 228 || [[TypeDex/RB:119|(D04A) (0x77)]] || Selfdestruct (0x78) || 0x47 (D) || 85 || 118/256 || 54 || No
|-
| [[AttackDex/RB:229|TM29]] || No || E5 || 229 || Normal (0x00) || Mirror Move (0x77)/Pound || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/RB:233|TM33]] || No || E9 || 233 || [[False type|False]] Normal (0x80) || Mirror Move (0x77)/Pound || 0x88 (D) || 119 || 121/256 || 31 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/RB:237|TM37]] || No || ED || 237 || [[TypeDex/RB:055|(Variable name) (0x37)]] || None (0x00) || 0x02 (D) || 255 || 85/256 || 35 || No
|-
| [[AttackDex/RB:238|TM38]] || No || EE || 238 || [[False type|False]] Normal-type (0x10) || Seismic Toss (0x45) || 0xE6 ([[arbitrary code execution|ACE]]) || 70 || 0/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/RB:242|TM42]] || No || F2 || 242 || [[False type|False]] Normal (0x0A) || Selfdestruct (0x78) || 0x71 (D, [[arbitrary code execution|ACE]]) || 102 || 120/256 || 34 || No
|-
| [[AttackDex/RB:243|TM43]] || No || F3 || 243 || Normal (0x00) || Egg Bomb (0x79) || 0x10 (PDE) || 28 || 0/256 || 3 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:245|TM45]] || No || F5 || 245 || [[TypeDex/RB:083|8 8 9 (0x53)]] || Scratch (0x0A) || 0x00 (D) || 18 || 80/256 || 18 || No
|-
| [[AttackDex/
|-
| [[AttackDex/RB:247|TM47]] || No || F7 || 247 || [[TypeDex/RB:121|CoolTrainer♂ (0x79)]] || Mirror Move (0x77)/Pound || 0xC2 (D) || 121 || 123/256 || 16 || No
|-
| [[AttackDex/RB:248|TM48]] || No || F8 || 248 || Poison (0x03) || None (internally Sand-Attack (0x1C) || 0x62 (F) || 0 || 42/256 || 10 || No
|-
| [[AttackDex/RB:248 (Nintendo 3DS Virtual Console)|TM48 (Nintendo 3DS Virtual Console)]] || No || F8 || 248 || Poison (0x03) || None (internally Sand-Attack (0x1C) || 0x62 (F) || 0 || 42/256 || 10 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/RB:251|TM51]] || No || FB || 251 || [[TypeDex/RB:057|(Variable name) (0x39)]] || None (0x00) || 0x00 (D) || 255 || 85/256 || 49 || No
|-
| [[AttackDex/RB:252|TM52]] || No || FC || 252 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Sleep Powder (0x4F) || 0x41 (S) || 80 || 39/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|}
|}
Line 223 ⟶ 222:
==In Pokémon Yellow==
{|
|-
|
{| class="wikitable sortable"
! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Red/Blue?
|-
Line 234 ⟶ 231:
| [[Struggle]] || No || A5 || 165 || Normal || Struggle || 0x30 (D) || 50 || 10 || Yes || Yes
|-
| [[AttackDex/
|-
| [[AttackDex/Y:167|(blank)]] || No? || A7 || 167 || [[TypeDex/Y:064|(Variable name) (0x40)]] || Vine Whip (0x16) || 0x03 (D) || 45 || 85/256 || 0 || No
|-
| [[AttackDex/Y:168|(PLAYER)aPOKé₽…… (0x59 control character)QPC'TRAINER q]] || Yes || A8 || 168 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE4 (D) || 64 || 45/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/Y:172|Glitch Move 0xAC]] || Yes || AC || 172 || [[TypeDex/Y:233|Swimmer (0xE9)]] || Growl (0x2D) || 0x8D (D, [[StatDex/Y:092|GS:5C]]) || 102 || 79/256 || 58 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/Y:177|Glitch Move 0xB1]] || Yes || B1 || 177 || [[False type|False]] Fighting (0x81) || Mirror Move (0x77)/Pound || 0x61 (D, [[arbitrary code execution|ACE]] || 65 || 67/256 || 33 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/Y:181|Glitch Move 0xB5]] || Yes || B5 || 181 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Bind (0x14) || 0x14 (S) || 45 || 85/256 || 5 || No
|-
| [[AttackDex/Y:182|Glitch Move 0xB6]] || Yes || B6 || 182 || [[False type|False]] Normal (0x0A) || Confusion (0x5D) || 0xFC (D, [[arbitrary code execution|FC]]) || 94 || 45/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:184|Glitch Move 0xB8]] || Yes || B8 || 184 || Normal (0x00) || Glitch animation 0xE3 || 0x08 (D, RS) || 38 || 5/256 || 58 || No
|-
| [[AttackDex/Y:185|Glitch Move 0xB9]] || Yes || B9 || 185 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Peck (0x40) || 0x3A (S) || 80 || 20/256 || 20 || No
|-
| [[AttackDex/Y:186|Glitch Move 0xBA]] || Yes || BA || 186 || [[TypeDex/Y:200|(Variable name) (0xC8)]] || Growl (0x2D) || 0x8E (D, [[StatDex/Y:093|CS:5D]] || 102 || 96/256 || 37 || No
|-
| [[AttackDex/Y:187|Glitch Move 0xBB]] || Yes || BB || 187 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Quick Attack (0x62) || 0x0A (S) || 45 || 0/256 || 3 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:189|Glitch Move 0xBD]] || Yes || BD || 189 || [[TypeDex/Y:078|3lゥ (0x4E)]] || Double-Edge (0x26) || 0x00 (D) || 6 || 84/256 || 21 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:191|Glitch Move 0xBF]] || Yes || BF || 191 || Normal (0x00) || Mirror Move (0x77)/Pound || 0xA9 (D, F) || 100 || 103/256 || 10 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:193|Glitch Move 0xC1]] || Yes || C1 || 193 || Ghost (0x08) || Sleep Powder (0x4F) || 0xCE (D, F) || 227 || 46/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:195|Glitch Move 0xC3]] || Yes || C3 || 195 || [[TypeDex/Y:066|B Enemy (PKMN)W n L:C O (RIVAL)C (0x42)]] || Slam (0x15) || 0x15 (S) || 45 || 85/256 || 31 || No
|-
| [[AttackDex/Y:196|HM01]] || No || C4 || 196 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Hypnosis (0x5F) || 0x4B (D) || 96 || 39/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/Y:200|HM05]] || No || C8 || 200 || [[False type|False]] Normal (0x8E) || Growl (0x2D) || 0x8F (D) || 102 || 98/256 || 20 || No
|-
| [[AttackDex/Y:201|TM01]] || No || C9 || 201 || [[False type|False]] Normal (0x91) || Teleport (0x64) || 0x21 (D) || 39 || 0/256 || 3 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:203|TM03]] || No || CB || 203 || [[TypeDex/Y:079|(FA7E) (0x4F)]] || Disable (0x32) || 0x00 (D) || 9 || 83/256 || 43 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:205|TM05]] || No || CD || 205 || [[False type|False]] Normal (0x0B) || Mirror Move (0x77)/Pound || 0xFA (D, [[arbitrary code execution|ACE]] || 117 || 120/256 || 33 || No
|-
| [[AttackDex/Y:206|TM06]] || No || CE || 206 || Poison (0x03) || Tail Whip (0x27) || 0x91 (D, F) || 55 || 177/256 || 6 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/Y:209|TM09]] || No || D1 || 209 || [[TypeDex/Y:053|(Variable name) (0x35)]] || Fire Punch (0x07) || 0x07 (D, SD) || 255 || 85/256 || 5 || No
|-
| [[AttackDex/Y:210|TM10]] || No || D2 || 210 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Razor Leaf (0x4B) || 0xE8 (D, F) || 75 || 81/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:212|TM12]] || No || D4 || 212 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 11/256 || 50 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:214|TM14]] || No || D6 || 214 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Selfdestruct (0x78) || 0x48 (D) || 85 || 76/256 || 3 || No
|-
| [[AttackDex/Y:215|TM15]] || No || D7 || 215 || Normal (0x00) || None (internally SolarBeam (0x4C)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:217|TM17]] || No || D9 || 217 || [[TypeDex/Y:060|. .s.a Enemy (PKMN)W n L:C O (RIVAL)C (0x3C)]] || None (0x00) || 0x00 (D) || 12 || 45/256 || 50 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:219|TM19]] || No || DB || 219 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Mirror Move (0x77)/Pound || 0x5D (D, F) || 77 || 79/256 || 36 || No
|-
| [[AttackDex/Y:219 (Nintendo 3DS Virtual Console)|TM19 (Nintendo 3DS Virtual Console)]] || No || DB || 219 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Mirror Move (0x77)/Pound || 0x5D (D) || 77 || 79/256 || 36 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:221|TM21]] || No || DD || 221 || [[TypeDex/Y:040|(Variable name) (0x28)]] || Hydro Pump (0x38) || 0xF0 (D, F) || 67 || 66/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:223|TM23]] || No || DF || 223 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Fire Punch (0x07) || 0x03 (D) || 255 || 85/256 || 2 || No
|-
| [[AttackDex/Y:224|TM24]] || No || E0 || 224 || [[TypeDex/Y:040|(Variable name) (0x28)]] || Mirror Move (0x77)/Pound || 0xB4 (D) || 119 || 81/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/Y:228|TM28]] || No || E4 || 228 || Bug (0x07) || Selfdestruct (0x78) || 0x47 (D) || 85 || 120/256 || 30 || No
|-
| [[AttackDex/Y:229|TM29]] || No || E5 || 229 || Normal (0x00) || None (internally Selfdestruct (0x78)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/Y:233|TM33]] || No || E9 || 233 || [[TypeDex/Y:042|(Variable name) (0x2A)]] || Thrash/Pound (internally Mirror Move 0x77) || 0x1B (D) || 121 || 123/256 || 31 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/Y:237|TM37]] || No || ED || 237 || [[TypeDex/Y:055|(Variable name) (0x37)]] || None (0x00) || 0x02 (D) || 255 || 85/256 || 10 || No
|-
| [[AttackDex/Y:238|TM38]] || No || EE || 238 || [[False type|False]] Normal (0x10) || Seismic Toss (0x45) || 0xE6 (D, F) || 70 || 0/256 || 0 || No
|-
| [[AttackDex/Y:238 (Nintendo 3DS Virtual Console)|TM38 (Nintendo 3DS Virtual Console)]] || No || EE || 238 || [[False type|False]] Normal (0x10) || Seismic Toss (0x45) || 0xE6 (D, PE) || 70 || 0/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/Y:242|TM42]] || No || F2 || 242 || [[TypeDex/Y:198|(Variable name) (0xC6)]] || Selfdestruct (0x78) || 0x71 (D, [[arbitrary code execution|ACE]]) || 102 || 118/256 || 43 || No
|-
| [[AttackDex/Y:243|TM43]] || No || F3 || 243 || Normal (0x00) || Selfdestruct (0x78) || 0x10 (D, PDE) || 28 || 0/256 || 3 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:245|TM45]] || No || F5 || 245 || [[TypeDex/Y:083|V (0x53)]] || Scratch (0x0A) || 0x00 (D) || 18 || 80/256 || 18 || No
|-
| [[AttackDex/
|-
| [[AttackDex/Y:247|TM47]] || No || F7 || 247 || [[TypeDex/Y:209|TM. (0xD1)]] || Mirror Move (0x77)/Pound || 0x92 (D, [[StatDex/Y:079|CS:4F]] || 120 || 122/256 || 16 || No
|-
| [[AttackDex/Y:248|TM48]] || No || F8 || 248 || Poison (0x03) || Sand-Attack (0x1C) || 0x62 (PE) || 0 || 42/256 || 10 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/Y:251|TM51]] || No || FB || 251 || [[TypeDex/Y:057|(Variable name) (0x39)]] || None (0x00) || 0x00 (D) || 255 || 85/256 || 3 || No
|-
| [[AttackDex/Y:252|TM52]] || No || FC || 252 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Petal Dance (0x50) || 0xF8 (D) || 80 || 39/256 || 0 || No
|-
| [[AttackDex/
|-
| [[AttackDex/
|-
| [[AttackDex/
|}
|}
|