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{{incomplete}}
 
The '''AttackDex''' is a database of [[glitch move]]s in the Pokémon games.
 
Line 17 ⟶ 15:
*'''SD''': halves foe's Defense and causes user to faint
*'''SFE''': halves foe's HP or deal 1 damage if already at 1 HP (Super Fang's effect)
*'''PDE''': deals damage and gives user's level*2*number of PDE (Pay Day effect) move uses money after battle
 
Please note: This project was started before the site transitioned into a wiki but is not complete.
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==In Pokémon Red and Blue==
{|
{| align=top style="background: grey; -moz-border-radius: 0.5em; border: 5px solid #000000; color: grey"
|-
|
{| class="wikitable sortable"
{| border=1 width="100%" align=left class="sortable" style="background:#f0f0f0; border:1px solid #000000; border-collapse:collapse;"
|-style="background: silver;"
! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Yellow?
|-
| [[AttackDex/RB:000|- (Generation I move)]] || Capable of a similar effect but not exactly (causes one buffer overflow rather than two).<br>Known as CoolTrainer♀ corruption due to its default type. || 00 || 000 || [[TypeDex/RB:122|CoolTrainer♀ (hex:7A)]] || Fissure (0x5A) || 0x74 (D), ([[arbitrary code execution|ACE]]) || 102 || 80/256 || 13 || No
|-
| [[Struggle]] || No || A5 || 165 || Normal (0x00) || Struggle (0xA5) || 0x30 (D) || 50 || 255/256 || 10 || Yes
|-
| [[AttackDex/RBRBY:166|Glitch Move 0xA6]] || Yes || A6 || 166 || [[TypeDex/RB:049|(Variable name) (0x31)]] || Pound (0x01) || 0x2D (D) || 49 || 45/256 || 8 || Yes
|-
| [[AttackDex/RB:167|Glitch Move 0xA7]] || Yes || A7 || 167 || [[TypeDex/YRB:064|(Variable name) (0x40)]] || Vine Whip (0x16) || 0x03 (D) || 45 || 85/256 || 0 || No
|-
| [[AttackDex/RB:168|Glitch Move 0xA8]] || Yes || A8 || 168 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE5 (D, F) || 64 || 45/256 || 0 || No
Line 43 ⟶ 40:
| [[AttackDex/RB:168 (Nintendo 3DS Virtual Console)|Glitch Move 0xA8 (Nintendo 3DS Virtual Console)]] || Yes || A8 || 168 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE5 (D, PE) || 64 || 45/256 || 0 || No
|-
| [[AttackDex/RBRBY:169|Glitch Move 0xA9]] || Yes || A9 || 169 || Poison (0x03) || None (0x00) || 0x03 (D) || 164 || 56/256 || 21 || Yes
|-
| [[AttackDex/RBRBY:170|Glitch Move 0xAA]] || Yes || AA || 170 || Normal (0x00) || DoubleSlap (0x03) || 0x08 (D, RS) || 6 || 2/256 || 60 || Yes
|-
| [[AttackDex/RBRBY:171|Glitch Move 0xAB]] || Yes || AB || 171 || [[TypeDex/RB:080|(D031) (0x50)]] || Aurora Beam (0x3E) || 0x3F (S) || 60 || 22/256 || 3 || Yes
|-
| [[AttackDex/RB:172|Glitch Move 0xAC]] || Yes || AC || 172 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Growl (0x2D) || 0x8D (D) || 102 || 80/256 || 30 || No
|-
| [[AttackDex/RBRBY:173|Glitch Move 0xAD]] || Yes || AD || 173 || [[TypeDex/RB:073|(Variable name) (0x49)]] || String Shot (0x51) || 0x21 (D) || 45 || 0/256 || 3 || Yes
|-
| [[AttackDex/RBRBY:174|Glitch Move 0xAE]] || Yes || AE || 174 || [[TypeDex/RB:192|(Variable name) (0xC0)]] || Substitute (0xA4) || 0x03 (D) || 56 || 3/256 || 8 || Yes
|-
| [[AttackDex/RBRBY:175|Glitch Move 0xAF]] || Yes || AF || 175 || [[TypeDex/RB:080|(D031) (0x50)]] || Pay Day (0x06) || 0x00 (D) || 3 || 82/256 || 26 || Yes
|-
| [[AttackDex/RBRBY:176|Glitch Move 0xB0]] || Yes || B0 || 176 || Poison (0x03) || Petal Dance (0x50) || 0x64 (D) || 22 || 45/256 || 37 || Yes
|-
| [[AttackDex/RB:177|Glitch Move 0xB1]] || Yes || B1 || 177 || [[False type|False]] Electric (0x77) || Mirror Move (0x77)/Pound || 0x62 (D, F) || 65 || 67/256 || 33 || No
Line 63 ⟶ 60:
| [[AttackDex/RB:177 (Nintendo 3DS Virtual Console)|Glitch Move 0xB1 (Nintendo 3DS Virtual Console)]] || Yes || B1 || 177 || [[False type|False]] Electric (0x77) || Mirror Move (0x77)/Pound || 0x62 (D, F) || 65 || 67/256 || 33 || No
|-
| [[AttackDex/RBRBY:178|Glitch Move 0xB2]] || Yes || B2 || 178 || Poison (0x03) || Growl (0x2D) || 0x49 (D) || 22 || 164/256 || 10 || Yes
|-
| [[AttackDex/RBRBY:179|Glitch Move 0xB3]] || Yes || B3 || 179 || Ghost (0x08) || Hydro Pump (0x38) || 0xC0 (D) || 3 || 6/256 || 0 || Yes
|-
| [[AttackDex/RBRBY:180|Glitch Move 0xB4]] || Yes || B4 || 180 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Comet Punch (0x04) || 0x27 (D, CT) || 52 || 65/256 || 50 || Yes
|-
| [[AttackDex/RB:181|Glitch Move 0xB5]] || Yes || B5 || 181 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Bind (0x14) || 0x14 (S) || 45 || 85/256 || 35 || No
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| [[AttackDex/RB:182|Glitch Move 0xB6]] || Yes || B6 || 182 || [[False type|False]] Normal (0x0A) || Toxic (0x5C) || 0x5C (D) || 93 || 45/256 || 0 || No
|-
| [[AttackDex/RBRBY:183|Glitch Move 0xB7]] || Yes || B7 || 183 || Poison (0x03) || None (0x00) || 0x03 (D) || 181 || 79/256 || 29 || Yes
|-
| [[AttackDex/RB:184|Glitch Move 0xB8]] || Yes || B8 || 184 || Normal (0x00) || Glitch animation (0xE3) || 0x08 (D, RS) || 38 || 5/256 || 58 || No
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| [[AttackDex/RB:187|Glitch Move 0xBB]] || Yes || BB || 187 || [[TypeDex/RB:052|(Variable name) (0x34)]] || Meditate (0x60) || 0x0A (S) || 45 || 0/256 || 3 || No
|-
| [[AttackDex/RBRBY:188|Glitch Move 0xBC]] || Yes || BC || 188 || [[TypeDex/RB:200|(Variable name (0xC8)]] || Animation (0xB5) || 0x03 (D) || 79 || 227/256 || 8 || Yes
|-
| [[AttackDex/RB:189|Glitch Move 0xBD]] || Yes || BD || 189 || [[TypeDex/RB:078|h (PLAYER NAME) (0x4E)]] || Double-Edge (0x26) || 0x00 (D) || 6 || 84/256 || 21 || No
|-
| [[AttackDex/RBRBY:190|Glitch Move 0xBE]] || Yes || BE || 190 || Flying (0x02) || Teleport (0x64) || 0x55 (NE) || 20 || 45/256 || 38 || Yes
|-
| [[AttackDex/RB:191|Glitch Move 0xBF]] || Yes || BF || 191 || [[False type|False]] Water (0x95) || Mirror Move (0x77)/Pound || 0x86 (D) || 98 || 100/256 || 10 || No
|-
| [[AttackDex/RBRBY:192|Glitch Move 0xC0]] || Yes || C0 || 192 || Poison (0x03) || Growl (0x2D) || 0x34 (S) || 43 || 181/256 || 10 || Yes
|-
| [[AttackDex/RB:193|Glitch Move 0xC1]] || Yes || C1 || 193 || Ghost (0x08) || Sleep Powder (0x4F) || 0xCE (D, F) || 227 || 38/256 || 0 || No
|-
| [[AttackDex/RBRBY:194|Glitch Move 0xC2]] || Yes || C2 || 194 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Fire Punch (0x07) || 0x2C (D) || 48 || 43/256 || 50 || Yes
|-
| [[AttackDex/RB:195|Glitch Move 0xC3]] || Yes || C3 || 195 || [[TypeDex/RB:066|(PLAYER NAME)? POKé BB(PKMN) dé (0x42)]] || Slam (0x15) || 0x15 (S) || 45 || 85/256 || 6 || No
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| [[AttackDex/RB:196|HM01]] || No || C4 || 196 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Confusion (0x5D) || 0x8F (D) || 94 || 39/256 || 0 || No
|-
| [[AttackDex/RBRBY:197|HM02]] || No || C5 || 197 || [[TypeDex/RB:063|(Variable name) (0x3F)]] || None (0x00) || 0x03 (D) || 177 || 15/256 || 29 || Yes
|-
| [[AttackDex/RBRBY:198|HM03]] || No || C6 || 198 || Normal (0x00) || Spike Cannon (0x83) || 0x08 (D, RS) || 50 || 8/256 || 59 || Yes
|-
| [[AttackDex/RBRBY:199|HM04]] || No || C7 || 199 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Hyper Beam (0x3F) || 0x50 (D, RRC) || 58 || 21/256 || 21 || Yes
|-
| [[AttackDex/RB:200|HM05]] || No || C8 || 200 || [[TypeDex/RB:177|(Variable name) (0xB1)]] || Growl (0x2D) || 0x8F (D) || 102 || 96/256 || 6 || No
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| [[AttackDex/RB:201|TM01]] || No || C9 || 201 || [[False type|False]] Normal (0x91) || Agility (0x61) || 0x21 (D) || 39 || 0/256 || 3 || No
|-
| [[AttackDex/RBRBY:202|TM02]] || No || CA || 202 || [[TypeDex/RB:200|(Variable name) (0xC8)]] || Animation (0xB1) || 0x3F (S) || 15 || 131/256 || 8 || Yes
|-
| [[AttackDex/RB:203|TM03]] || No || CB || 203 || [[TypeDex/RB:079|(FA7E) (0x4F)]] || Disable (0x32) || 0x00 (D) || 9 || 83/256 || 43 || No
|-
| [[AttackDex/RBRBY:204|TM04]] || No || CC || 204 || Water (0x15) || Stun Spore (0x4E) || 0x55 (NE) || 21 || 45/256 || 39 || Yes
|-
| [[AttackDex/RB:205|TM05]] || No || CD || 205 || [[TypeDex/RB:081|,KPkMn(PLAYER NAME) x X (0x51)]] || Mirror Move (0x77)/Pound || 0x37 (S) || 118 || 120/256 || 33 || No
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| [[AttackDex/RB:206|TM06]] || No || CE || 206 || Poison (0x03) || Tail Whip (0x27) || 0x91 (D, F) || 55 || 177/256 || 6 || No
|-
| [[AttackDex/RBRBY:207|TM07]] || No || CF || 207 || Ghost (0x08) || Cut (0x0F) || 0xCE (D, F) || 131 || 50/256 || 0 || Yes
|-
| [[AttackDex/RBRBY:208|TM08]] || No || D0 || 208 || [[TypeDex/RB:035|(Variable name) (0x23)]] || Scratch (0x0A) || 0x2D (D) || 30 || 45/256 || 20 || Yes
|-
| [[AttackDex/RB:209|TM09]] || No || D1 || 209 || [[TypeDex/RB:053|(Variable name) (0x35)]] || Fire Punch (0x07) || 0x07 (D, SD) || 255 || 85/256 || 16 || No
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| [[AttackDex/RB:210|TM10]] || No || D2 || 210 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Growth (0x4A) || 0xE1 (D, [[arbitrary code execution|ACE]]) || 74 || 81/256 || 0 || No
|-
| [[AttackDex/RBRBY:211|TM11]] || No || D3 || 211 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
|-
| [[AttackDex/RB:212|TM12]] || No || D4 || 212 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 12/256 || 50 || No
|-
| [[AttackDex/RBRBY:213|TM13]] || No || D5 || 213 || Ice (0x19) || Bind (0x14) || 0x37 (S) || 30 || 7/256 || 7 || Yes
|-
| [[AttackDex/RB:214|TM14]] || No || D6 || 214 || [[TypeDex/RB:058|Qi JT (PLAYER NAME)? POKé BB(PKMN) dé W……N (0x3A)]] || Selfdestruct (0x78) || 0x48 (D) || 85 || 75/256 || 29 || No
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| [[AttackDex/RB:215|TM15]] || No || D7 || 215 || Normal (0x00) || None (internally (Razor Leaf 0x4B)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No
|-
| [[AttackDex/RBRBY:216|TM16]] || No || D8 || 216 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
|-
| [[AttackDex/RB:217|TM17]] || No || D9 || 217 || [[TypeDex/RB:060|i JT (PLAYER)? POKé BB(PKMN) dé W……N (0xD90x3C)]] || None (0x00) || 0x00 (D) || 12 || 45/256 || 50 || No
|-
| [[AttackDex/RBRBY:218|TM18]] || No || DA || 218 || Flying (0x02) || Strength (0x46) || 0x50 (RRC) || 7 || 45/256 || 46 || Yes
|-
| [[AttackDex/RB:219|TM19]] || No || DB || 219 || [[False type|False]] Normal (0x0E) || Mirror Move (0x77)/Pound || 0x37 (S) || 76 || 78/256 || 36 || No
|-
| [[AttackDex/RBRBY:220|TM20]] || No || DC || 220 || Normal (0x00) || None (0x00) || None (0x00) || 0 || 42/256 || 10 || Yes
|-
| [[AttackDex/RB:221|TM21]] || No || DD || 221 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Hydro Pump (0x38) || 0xF0 (D, PE) || 67 || 2/256 || 0 || No
|-
| [[AttackDex/RBRBY:222|TM22]] || No || DE || 222 || [[TypeDex/RB:030|(Variable name) (0x1E)]] || Razor Wind (0x0D) || 0x28 (SFE) || 35 || 50/256 || 20 || Yes
|-
| [[AttackDex/RB:223|TM23]] || No || DF || 223 || [[TypeDex/RB:052|(Variable name) (0x34)]] || Fire Punch (0x07) || 0x03 (D) || 255 || 85/256 || 4/Varies || No
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| [[AttackDex/RB:224|TM24]] || No || E0 || 224 || [[TypeDex/RB:040|(Variable name) (0x24)]] || Bide (0x75) || 0x24 (D) || 118 || 81/256 || 0 || No
|-
| [[AttackDex/RBRBY:225|TM25]] || No || E1 || 225 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
|-
| [[AttackDex/RBRBY:226|TM26]] || No || E2 || 226 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 14/256 || 45 || Yes
|-
| [[AttackDex/RBRBY:227|TM27]] || No || E3 || 227 || Ice (0x19) || Mega Kick (0x19) || 0x32 (S) || 35 || 7/256 || 3 || Yes
|-
| [[AttackDex/RB:228|TM28]] || No || E4 || 228 || [[TypeDex/RB:119|(D04A) (0x77)]] || Selfdestruct (0x78) || 0x47 (D) || 85 || 118/256 || 54 || No
|-
| [[AttackDex/RB:229|TM29]] || No || E5 || 229 || Normal (0x00) || Mirror Move (0x77)/Pound || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No
|-
| [[AttackDex/RBRBY:230|TM30]] || No || E6 || 230 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
|-
| [[AttackDex/RBRBY:231|TM31]] || No || E7 || 231 || [[TypeDex/RB:065|(Variable name) (0x41)]] || None (0x00) || 0x00 (NE) || 15 || 80/256 || 40 || Yes
|-
| [[AttackDex/RBRBY:232|TM32]] || No || E8 || 232 || Poison (0x03) || Razor Leaf (0x4B) || 0x2D (D) || 7 || 45/256 || 45 || Yes
|-
| [[AttackDex/RB:233|TM33]] || No || E9 || 233 || [[False type|False]] Normal (0x80) || Mirror Move (0x77)/Pound || 0x88 (D) || 119 || 121/256 || 31 || No
|-
| [[AttackDex/RBRBY:234|TM34]] || No || EA || 234 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 36/256 || 10 || Yes
|-
| [[AttackDex/RBRBY:235|TM35]] || No || EB || 235 || Ghost (0x08) || Double Kick (0x18) || 0xC0 (D) || 195 || 6/256 || 0 || Yes
|-
| [[AttackDex/RBRBY:236|TM36]] || No || EC || 236 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Gust (0x10) || 0x28 (D, SFE) || 45 || 56/256 || 35 || Yes
|-
| [[AttackDex/RB:237|TM37]] || No || ED || 237 || [[TypeDex/RB:055|(Variable name) (0x37)]] || None (0x00) || 0x02 (D) || 255 || 85/256 || 35 || No
|-
| [[AttackDex/RB:238|TM38]] || No || EE || 238 || [[False type|False]] Normal-type (0x10) || Seismic Toss (0x45) || 0xE6 ([[arbitrary code execution|ACE]]) || 70 || 0/256 || 0 || No
|-
| [[AttackDex/RBRBY:239|TM39]] || No || EF || 239 || Poison (0x03) || None (0x00) || 0x03 (D) || 42 || 8/256 || 21 || Yes
|-
| [[AttackDex/RBRBY:240|TM40]] || No || F0 || 240 || Normal (0x00) || Low Kick (0x43) || 0x0C (S) || 10 || 17/256 || 63 || Yes
|-
| [[AttackDex/RBRBY:241|TM41]] || No || F1 || 241 || [[TypeDex/RB:050|(Variable name) (0x32)]] || Psybeam (0x3C) || 0x37 (S) || 71 || 0/256 || 2 || Yes
|-
| [[AttackDex/RB:242|TM42]] || No || F2 || 242 || [[False type|False]] Normal (0x0A) || Selfdestruct (0x78) || 0x71 (D, [[arbitrary code execution|ACE]]) || 102 || 120/256 || 34 || No
|-
| [[AttackDex/RB:243|TM43]] || No || F3 || 243 || Normal (0x00) || Egg Bomb (0x79) || 0x10 (PDE) || 28 || 0/256 || 3 || No
|-
| [[AttackDex/RBRBY:244|TM44]] || No || F4 || 244 || [[TypeDex/RB:192|(Variable name) (0xC0)]] || Pin Missile (0x2A) || 0x03 (D) || 8 || 67/256 || 12 || Yes
|-
| [[AttackDex/RB:245|TM45]] || No || F5 || 245 || [[TypeDex/RB:083|8 8 9 (0x53)]] || Scratch (0x0A) || 0x00 (D) || 18 || 80/256 || 18 || No
|-
| [[AttackDex/RBRBY:246|TM46]] || No || F6 || 246 || Flying (0x02) || None (internally Dig (0x5B)) || 0x46 (S, chance~9.8%) || 0 || 45/256 || 58 || Yes
|-
| [[AttackDex/RB:247|TM47]] || No || F7 || 247 || [[TypeDex/RB:121|CoolTrainer♂ (0x79)]] || Mirror Move (0x77)/Pound || 0xC2 (D) || 121 || 123/256 || 16 || No
|-
| [[AttackDex/RB:248|TM48]] || No || F8 || 248 || Poison (0x03) || None (internally Sand-Attack (0x1C) || 0x62 (F) || 0 || 42/256 || 10 || No
|-
| [[AttackDex/RB:248 (Nintendo 3DS Virtual Console)|TM48 (Nintendo 3DS Virtual Console)]] || No || F8 || 248 || Poison (0x03) || None (internally Sand-Attack (0x1C) || 0x62 (F) || 0 || 42/256 || 10 || No
|-
| [[AttackDex/RBRBY:249|TM49]] || No || F9 || 249 || Normal (0x0C) || Ice Punch (0x08) || 0xC0 (D) || 67 || 10/256 || 0 || Yes
|-
| [[AttackDex/RBRBY:250|TM50]] || No || FA || 250 || [[TypeDex/RB:035|(Variable name) (0x23)]] || Fly (0x13) || 0x1E (D) || 56 || 72/256 || 25 || Yes
|-
| [[AttackDex/RB:251|TM51]] || No || FB || 251 || [[TypeDex/RB:057|(Variable name) (0x39)]] || None (0x00) || 0x00 (D) || 255 || 85/256 || 49 || No
|-
| [[AttackDex/RB:252|TM52]] || No || FC || 252 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Sleep Powder (0x4F) || 0x41 (S) || 80 || 39/256 || 0 || No
|-
| [[AttackDex/RBRBY:253|TM53]] || No || FD || 253 || [[TypeDex/RB:047|(Variable name) (0x2F)]] || None (0x00) || 0x00 (S) || 160 || 136/256 || 30 || Yes
|-
| [[AttackDex/RBRBY:254|TM54]] || No || FE || 254 || Normal (0x00) || Animation 0xC2 || 0x08 (D, RS) || 2 || 20/256 || 55 || Yes
|-
| [[AttackDex/RBRBY:255|TM55]] || No || FF || 255 || Normal (0x00) || None (internally String Shot (0x51)) || 0x00 (ND) || 0 || 0/256 || 0 || Yes
|}
|}
Line 225 ⟶ 222:
==In Pokémon Yellow==
{|
{| align=top style="background: grey; -moz-border-radius: 0.5em; border: 5px solid #000000; color: grey"
|-
|
{| class="wikitable sortable"
{| border=1 width="100%" align=left class="sortable" style="background:#f0f0f0; border:1px solid #000000; border-collapse:collapse;"
|-style="background: silver;"
! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Red/Blue?
|-
Line 236 ⟶ 231:
| [[Struggle]] || No || A5 || 165 || Normal || Struggle || 0x30 (D) || 50 || 10 || Yes || Yes
|-
| [[AttackDex/YRBY:166|(blank)]] || Yes || A6 || 166 || [[TypeDex/Y:049|(Variable name) (0x31)]] || Pound (0x01) || 0x2D (D) || 49 || 45/256 || 8 || Yes
|-
| [[AttackDex/Y:167|(blank)]] || No? || A7 || 167 || [[TypeDex/Y:064|(Variable name) (0x40)]] || Vine Whip (0x16) || 0x03 (D) || 45 || 85/256 || 0 || No
|-
| [[AttackDex/Y:168|(PLAYER)aPOKé₽…… (0x59 control character)QPC'TRAINER q]] || Yes || A8 || 168 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE4 (D) || 64 || 45/256 || 0 || No
|-
| [[AttackDex/YRBY:169|Glitch Move 0xA9]] || Yes || A9 || 169 || Poison (0x03) || None (0x00) || 0x03 (D) || 164 || 56/256 || 21 || Yes
|-
| [[AttackDex/YRBY:170|Glitch Move 0xAA]] || Yes || AA || 170 || Normal (0x00) || DoubleSlap (0x03) || 0x08 (D, RS) || 6 || 2/256 || 60 || Yes
|-
| [[AttackDex/YRBY:171|Glitch Move 0xAB]] || Yes || AB || 171 || [[TypeDex/RB:080|(D031) (0x50)]] || Aurora Beam (0x3E) || 0x3F (S) || 60 || 22/256 || 3 || Yes
|-
| [[AttackDex/Y:172|Glitch Move 0xAC]] || Yes || AC || 172 || [[TypeDex/Y:233|Swimmer (0xE9)]] || Growl (0x2D) || 0x8D (D, [[StatDex/Y:092|GS:5C]]) || 102 || 79/256 || 58 || No
|-
| [[AttackDex/YRBY:173|Glitch Move 0xAD]] || Yes || AD || 173 || [[TypeDex/RB:073|(Variable name) (0x49)]] || String Shot (0x51) || 0x21 (D) || 45 || 0/256 || 3 || Yes
|-
| [[AttackDex/YRBY:174|Glitch Move 0xAE]] || Yes || AE || 174 || [[TypeDex/RB:192|(Variable name) (0xC0)]] || Substitute (0xA4) || 0x03 (D) || 56 || 3/256 || 8 || Yes
|-
| [[AttackDex/YRBY:175|Glitch Move 0xAF]] || Yes || AF || 175 || [[TypeDex/RB:080|(D031) (0x50)]] || Pay Day (0x06) || 0x00 (D) || 3 || 82/256 || 26 || Yes
|-
| [[AttackDex/YRBY:176|Glitch Move 0xB0]] || Yes || B0 || 176 || Poison (0x03) || Petal Dance (0x50) || 0x64 (D) || 22 || 45/256 || 37 || Yes
|-
| [[AttackDex/Y:177|Glitch Move 0xB1]] || Yes || B1 || 177 || [[False type|False]] Fighting (0x81) || Mirror Move (0x77)/Pound || 0x61 (D, [[arbitrary code execution|ACE]] || 65 || 67/256 || 33 || No
|-
| [[AttackDex/YRBY:178|Glitch Move 0xB2]] || Yes || B2 || 178 || Poison (0x03) || Growl (0x2D) || 0x49 (D) || 22 || 164/256 || 10 || Yes
|-
| [[AttackDex/YRBY:179|Glitch Move 0xB3]] || Yes || B3 || 179 || Ghost (0x08) || Hydro Pump (0x38) || 0xC0 (D) || 3 || 6/256 || 0 || Yes
|-
| [[AttackDex/YRBY:180|Glitch Move 0xB4]] || Yes || B4 || 180 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Comet Punch (0x04) || 0x27 (D, CT) || 52 || 65/256 || 50 || Yes
|-
| [[AttackDex/Y:181|Glitch Move 0xB5]] || Yes || B5 || 181 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Bind (0x14) || 0x14 (S) || 45 || 85/256 || 5 || No
|-
| [[AttackDex/Y:182|Glitch Move 0xB6]] || Yes || B6 || 182 || [[False type|False]] Normal (0x0A) || Confusion (0x5D) || 0xFC (D, [[arbitrary code execution|FC]]) || 94 || 45/256 || 0 || No
|-
| [[AttackDex/YRBY:183|Glitch Move 0xB7]] || Yes || B7 || 183 || Poison (0x03) || None (0x00) || 0x03 (D) || 181 || 79/256 || 29 || Yes
|-
| [[AttackDex/Y:184|Glitch Move 0xB8]] || Yes || B8 || 184 || Normal (0x00) || Glitch animation 0xE3 || 0x08 (D, RS) || 38 || 5/256 || 58 || No
|-
| [[AttackDex/Y:185|Glitch Move 0xB9]] || Yes || B9 || 185 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Peck (0x40) || 0x3A (S) || 80 || 20/256 || 20 || No
|-
| [[AttackDex/Y:186|Glitch Move 0xBA]] || Yes || BA || 186 || [[TypeDex/Y:200|(Variable name) (0xC8)]] || Growl (0x2D) || 0x8E (D, [[StatDex/Y:093|CS:5D]] || 102 || 96/256 || 37 || No
|-
| [[AttackDex/Y:187|Glitch Move 0xBB]] || Yes || BB || 187 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Quick Attack (0x62) || 0x0A (S) || 45 || 0/256 || 3 || No
|-
| [[AttackDex/YRBY:188|Glitch Move 0xBC]] || Yes || BC || 188 || [[TypeDex/RB:200|(Variable name (0xC8)]] || Animation (0xB5) || 0x03 (D) || 79 || 227/256 || 8 || Yes
|-
| [[AttackDex/Y:189|Glitch Move 0xBD]] || Yes || BD || 189 || [[TypeDex/Y:078|3lゥ (0x4E)]] || Double-Edge (0x26) || 0x00 (D) || 6 || 84/256 || 21 || No
|-
| [[AttackDex/YRBY:190|Glitch Move 0xBE]] || Yes || BE || 190 || Flying (0x02) || Teleport (0x64) || 0x55 (NE) || 20 || 45/256 || 38 || Yes
|-
| [[AttackDex/Y:191|Glitch Move 0xBF]] || Yes || BF || 191 || Normal (0x00) || Mirror Move (0x77)/Pound || 0xA9 (D, F) || 100 || 103/256 || 10 || No
|-
| [[AttackDex/YRBY:192|Glitch Move 0xC0]] || Yes || C0 || 192 || Poison (0x03) || Growl (0x2D) || 0x34 (S) || 43 || 181/256 || 10 || Yes
|-
| [[AttackDex/Y:193|Glitch Move 0xC1]] || Yes || C1 || 193 || Ghost (0x08) || Sleep Powder (0x4F) || 0xCE (D, F) || 227 || 46/256 || 0 || No
|-
| [[AttackDex/YRBY:194|Glitch Move 0xC2]] || Yes || C2 || 194 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Fire Punch (0x07) || 0x2C (D) || 48 || 43/256 || 50 || Yes
|-
| [[AttackDex/Y:195|Glitch Move 0xC3]] || Yes || C3 || 195 || [[TypeDex/Y:066|B Enemy (PKMN)W n L:C O (RIVAL)C (0x42)]] || Slam (0x15) || 0x15 (S) || 45 || 85/256 || 31 || No
|-
| [[AttackDex/Y:196|HM01]] || No || C4 || 196 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Hypnosis (0x5F) || 0x4B (D) || 96 || 39/256 || 0 || No
|-
| [[AttackDex/YRBY:197|HM02]] || No || C5 || 197 || [[TypeDex/Y:063|(Variable name) (0x3F)]] || None (0x00) || 0x03 (D) || 177 || 15/256 || 29 || Yes
|-
| [[AttackDex/YRBY:198|HM03]] || No || C6 || 198 || Normal (0x00) || Spike Cannon (0x83) || 0x08 (D, RS) || 50 || 8/256 || 59 || Yes
|-
| [[AttackDex/YRBY:199|HM04]] || No || C7 || 199 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Hyper Beam (0x3F) || 0x50 (D, RRC) || 58 || 21/256 || 21 || Yes
|-
| [[AttackDex/Y:200|HM05]] || No || C8 || 200 || [[False type|False]] Normal (0x8E) || Growl (0x2D) || 0x8F (D) || 102 || 98/256 || 20 || No
|-
| [[AttackDex/Y:201|TM01]] || No || C9 || 201 || [[False type|False]] Normal (0x91) || Teleport (0x64) || 0x21 (D) || 39 || 0/256 || 3 || No
|-
| [[AttackDex/YRBY:202|TM02]] || No || CA || 202 || [[TypeDex/Y:200|(Variable name) (0xC8)]] || Animation (0xB1) || 0x3F (S) || 15 || 131/256 || 8 || Yes
|-
| [[AttackDex/Y:203|TM03]] || No || CB || 203 || [[TypeDex/Y:079|(FA7E) (0x4F)]] || Disable (0x32) || 0x00 (D) || 9 || 83/256 || 43 || No
|-
| [[AttackDex/YRBY:204|TM04]] || No || CC || 204 || Water (0x15) || Stun Spore (0x4E) || 0x55 (NE) || 21 || 45/256 || 39 || Yes
|-
| [[AttackDex/Y:205|TM05]] || No || CD || 205 || [[False type|False]] Normal (0x0B) || Mirror Move (0x77)/Pound || 0xFA (D, [[arbitrary code execution|ACE]] || 117 || 120/256 || 33 || No
|-
| [[AttackDex/Y:206|TM06]] || No || CE || 206 || Poison (0x03) || Tail Whip (0x27) || 0x91 (D, F) || 55 || 177/256 || 6 || No
|-
| [[AttackDex/YRBY:207|TM07]] || No || CF || 207 || Ghost (0x08) || Cut (0x0F) || 0xCE (D, F) || 131 || 50/256 || 0 || Yes
|-
| [[AttackDex/YRBY:208|TM08]] || No || D0 || 208 || [[TypeDex/Y:035|(Variable name) (0x23)]] || Scratch (0x0A) || 0x2D (D) || 30 || 45/256 || 20 || Yes
|-
| [[AttackDex/Y:209|TM09]] || No || D1 || 209 || [[TypeDex/Y:053|(Variable name) (0x35)]] || Fire Punch (0x07) || 0x07 (D, SD) || 255 || 85/256 || 5 || No
|-
| [[AttackDex/Y:210|TM10]] || No || D2 || 210 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Razor Leaf (0x4B) || 0xE8 (D, F) || 75 || 81/256 || 0 || No
|-
| [[AttackDex/YRBY:211|TM11]] || No || D3 || 211 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
|-
| [[AttackDex/Y:212|TM12]] || No || D4 || 212 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 11/256 || 50 || No
|-
| [[AttackDex/YRBY:213|TM13]] || No || D5 || 213 || Ice (0x19) || Bind (0x14) || 0x37 (S) || 30 || 7/256 || 7 || Yes
|-
| [[AttackDex/Y:214|TM14]] || No || D6 || 214 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Selfdestruct (0x78) || 0x48 (D) || 85 || 76/256 || 3 || No
|-
| [[AttackDex/Y:215|TM15]] || No || D7 || 215 || Normal (0x00) || None (internally SolarBeam (0x4C)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No
|-
| [[AttackDex/YRBY:216|TM16]] || No || D8 || 216 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
|-
| [[AttackDex/Y:217|TM17]] || No || D9 || 217 || [[TypeDex/Y:060|. .s.a Enemy (PKMN)W n L:C O (RIVAL)C (0x3C)]] || None (0x00) || 0x00 (D) || 12 || 45/256 || 50 || No
|-
| [[AttackDex/YRBY:218|TM18]] || No || DA || 218 || Flying (0x02) || Strength (0x46) || 0x50 (RRC) || 7 || 45/256 || 46 || Yes
|-
| [[AttackDex/Y:219|TM19]] || No || DB || 219 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Mirror Move (0x77)/Pound || 0x5D (D, F) || 77 || 79/256 || 36 || No
|-
| [[AttackDex/Y:219 (Nintendo 3DS Virtual Console)|TM19 (Nintendo 3DS Virtual Console)]] || No || DB || 219 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Mirror Move (0x77)/Pound || 0x5D (D) || 77 || 79/256 || 36 || No
|-
| [[AttackDex/YRBY:220|TM20]] || No || DC || 220 || Normal (0x00) || None (0x00) || None (0x00) || 0 || 42/256 || 10 || Yes
|-
| [[AttackDex/Y:221|TM21]] || No || DD || 221 || [[TypeDex/Y:040|(Variable name) (0x28)]] || Hydro Pump (0x38) || 0xF0 (D, F) || 67 || 66/256 || 0 || No
|-
| [[AttackDex/YRBY:222|TM22]] || No || DE || 222 || [[TypeDex/Y:030|(Variable name) (0x1E)]] || Razor Wind (0x0D) || 0x28 (SFE) || 35 || 50/256 || 20 || Yes
|-
| [[AttackDex/Y:223|TM23]] || No || DF || 223 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Fire Punch (0x07) || 0x03 (D) || 255 || 85/256 || 2 || No
|-
| [[AttackDex/Y:224|TM24]] || No || E0 || 224 || [[TypeDex/Y:040|(Variable name) (0x28)]] || Mirror Move (0x77)/Pound || 0xB4 (D) || 119 || 81/256 || 0 || No
|-
| [[AttackDex/YRBY:225|TM25]] || No || E1 || 225 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
|-
| [[AttackDex/YRBY:226|TM26]] || No || E2 || 226 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 14/256 || 45 || Yes
|-
| [[AttackDex/YRBY:227|TM27]] || No || E3 || 227 || Ice (0x19) || Mega Kick (0x19) || 0x32 (S) || 35 || 7/256 || 3 || Yes
|-
| [[AttackDex/Y:228|TM28]] || No || E4 || 228 || Bug (0x07) || Selfdestruct (0x78) || 0x47 (D) || 85 || 120/256 || 30 || No
|-
| [[AttackDex/Y:229|TM29]] || No || E5 || 229 || Normal (0x00) || None (internally Selfdestruct (0x78)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No
|-
| [[AttackDex/YRBY:230|TM30]] || No || E6 || 230 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
|-
| [[AttackDex/YRBY:231|TM31]] || No || E7 || 231 || [[TypeDex/RB:065|(Variable name) (0x41)]] || None (0x00) || 0x00 (NE) || 15 || 80/256 || 40 || Yes
|-
| [[AttackDex/YRBY:232|TM32]] || No || E8 || 232 || Poison (0x03) || Razor Leaf (0x4B) || 0x2D (D) || 7 || 45/256 || 45 || Yes
|-
| [[AttackDex/Y:233|TM33]] || No || E9 || 233 || [[TypeDex/Y:042|(Variable name) (0x2A)]] || Thrash/Pound (internally Mirror Move 0x77) || 0x1B (D) || 121 || 123/256 || 31 || No
|-
| [[AttackDex/YRBY:234|TM34]] || No || EA || 234 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 36/256 || 10 || Yes
|-
| [[AttackDex/YRBY:235|TM35]] || No || EB || 235 || Ghost (0x08) || Double Kick (0x18) || 0xC0 (D) || 195 || 6/256 || 0 || Yes
|-
| [[AttackDex/YRBY:236|TM36]] || No || EC || 236 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Gust (0x10) || 0x28 (D, SFE) || 45 || 56/256 || 35 || Yes
|-
| [[AttackDex/Y:237|TM37]] || No || ED || 237 || [[TypeDex/Y:055|(Variable name) (0x37)]] || None (0x00) || 0x02 (D) || 255 || 85/256 || 10 || No
|-
| [[AttackDex/Y:238|TM38]] || No || EE || 238 || [[False type|False]] Normal (0x10) || Seismic Toss (0x45) || 0xE6 (D, F) || 70 || 0/256 || 0 || No
|-
| [[AttackDex/Y:238 (Nintendo 3DS Virtual Console)|TM38 (Nintendo 3DS Virtual Console)]] || No || EE || 238 || [[False type|False]] Normal (0x10) || Seismic Toss (0x45) || 0xE6 (D, PE) || 70 || 0/256 || 0 || No
|-
| [[AttackDex/YRBY:239|TM39]] || No || EF || 239 || Poison (0x03) || None (0x00) || 0x03 (D) || 42 || 8/256 || 21 || Yes
|-
| [[AttackDex/YRBY:240|TM40]] || No || F0 || 240 || Normal (0x00) || Low Kick (0x43) || 0x0C (S) || 10 || 17/256 || 63 || Yes
|-
| [[AttackDex/YRBY:241|TM41]] || No || F1 || 241 || [[TypeDex/Y:050|(Variable name) (0x32)]] || Psybeam (0x3C) || 0x37 (S) || 71 || 0/256 || 2 || Yes
|-
| [[AttackDex/Y:242|TM42]] || No || F2 || 242 || [[TypeDex/Y:198|(Variable name) (0xC6)]] || Selfdestruct (0x78) || 0x71 (D, [[arbitrary code execution|ACE]]) || 102 || 118/256 || 43 || No
|-
| [[AttackDex/Y:243|TM43]] || No || F3 || 243 || Normal (0x00) || Selfdestruct (0x78) || 0x10 (D, PDE) || 28 || 0/256 || 3 || No
|-
| [[AttackDex/YRBY:244|TM44]] || No || F4 || 244 || [[TypeDex/Y:192|(Variable name) (0xC0)]] || Pin Missile (0x2A) || 0x03 (D) || 8 || 67/256 || 12 || Yes
|-
| [[AttackDex/Y:245|TM45]] || No || F5 || 245 || [[TypeDex/Y:083|V (0x53)]] || Scratch (0x0A) || 0x00 (D) || 18 || 80/256 || 18 || No
|-
| [[AttackDex/YRBY:246|TM46]] || No || F6 || 246 || Flying (0x02) || None (internally Dig (0x5B)) || 0x46 (S, chance~9.8%) || 0 || 45/256 || 58 || Yes
|-
| [[AttackDex/Y:247|TM47]] || No || F7 || 247 || [[TypeDex/Y:209|TM. (0xD1)]] || Mirror Move (0x77)/Pound || 0x92 (D, [[StatDex/Y:079|CS:4F]] || 120 || 122/256 || 16 || No
|-
| [[AttackDex/Y:248|TM48]] || No || F8 || 248 || Poison (0x03) || Sand-Attack (0x1C) || 0x62 (PE) || 0 || 42/256 || 10 || No
|-
| [[AttackDex/YRBY:249|TM49]] || No || F9 || 249 || Normal (0x0C) || Ice Punch (0x08) || 0xC0 (D) || 67 || 10/256 || 0 || Yes
|-
| [[AttackDex/YRBY:250|TM50]] || No || FA || 250 || [[TypeDex/Y:035|(Variable name) (0x23)]] || Fly (0x13) || 0x1E (D) || 56 || 72/256 || 25 || Yes
|-
| [[AttackDex/Y:251|TM51]] || No || FB || 251 || [[TypeDex/Y:057|(Variable name) (0x39)]] || None (0x00) || 0x00 (D) || 255 || 85/256 || 3 || No
|-
| [[AttackDex/Y:252|TM52]] || No || FC || 252 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Petal Dance (0x50) || 0xF8 (D) || 80 || 39/256 || 0 || No
|-
| [[AttackDex/YRBY:253|TM53]] || No || FD || 253 || [[TypeDex/RB:047|(Variable name) (0x2F)]] || None (0x00) || 0x00 (S) || 160 || 136/256 || 30 || Yes
|-
| [[AttackDex/YRBY:254|TM54]] || No || FE || 254 || Normal (0x00) || Animation 0xC2 || 0x08 (D, RS) || 2 || 20/256 || 55 || Yes
|-
| [[AttackDex/YRBY:255|TM55]] || No || FF || 255 || Normal (0x00) || None (internally String Shot (0x51)) || 0x00 (ND) || 0 || 0/256 || 0 || Yes
|}
|}
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