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The '''AttackDex''' is a database of [[glitch move]]s in the Pokémon games.
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==In Pokémon Red and Blue==
{|
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{| class="wikitable sortable"
! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Yellow?
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| [[AttackDex/RBY:216|TM16]] || No || D8 || 216 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
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| [[AttackDex/RB:217|TM17]] || No || D9 || 217 || [[TypeDex/RB:060|i JT (PLAYER)? POKé BB(PKMN) dé W……N (
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| [[AttackDex/RBY:218|TM18]] || No || DA || 218 || Flying (0x02) || Strength (0x46) || 0x50 (RRC) || 7 || 45/256 || 46 || Yes
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==In Pokémon Yellow==
{|
|-
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{| class="wikitable sortable"
! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Red/Blue?
|-
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| [[Struggle]] || No || A5 || 165 || Normal || Struggle || 0x30 (D) || 50 || 10 || Yes || Yes
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| [[AttackDex/
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| [[AttackDex/Y:167|(blank)]] || No? || A7 || 167 || [[TypeDex/Y:064|(Variable name) (0x40)]] || Vine Whip (0x16) || 0x03 (D) || 45 || 85/256 || 0 || No
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| [[AttackDex/Y:168|(PLAYER)aPOKé₽…… (0x59 control character)QPC'TRAINER q]] || Yes || A8 || 168 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE4 (D) || 64 || 45/256 || 0 || No
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/Y:172|Glitch Move 0xAC]] || Yes || AC || 172 || [[TypeDex/Y:233|Swimmer (0xE9)]] || Growl (0x2D) || 0x8D (D, [[StatDex/Y:092|GS:5C]]) || 102 || 79/256 || 58 || No
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/Y:177|Glitch Move 0xB1]] || Yes || B1 || 177 || [[False type|False]] Fighting (0x81) || Mirror Move (0x77)/Pound || 0x61 (D, [[arbitrary code execution|ACE]] || 65 || 67/256 || 33 || No
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/Y:181|Glitch Move 0xB5]] || Yes || B5 || 181 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Bind (0x14) || 0x14 (S) || 45 || 85/256 || 5 || No
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| [[AttackDex/Y:182|Glitch Move 0xB6]] || Yes || B6 || 182 || [[False type|False]] Normal (0x0A) || Confusion (0x5D) || 0xFC (D, [[arbitrary code execution|FC]]) || 94 || 45/256 || 0 || No
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| [[AttackDex/
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| [[AttackDex/Y:184|Glitch Move 0xB8]] || Yes || B8 || 184 || Normal (0x00) || Glitch animation 0xE3 || 0x08 (D, RS) || 38 || 5/256 || 58 || No
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| [[AttackDex/Y:185|Glitch Move 0xB9]] || Yes || B9 || 185 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Peck (0x40) || 0x3A (S) || 80 || 20/256 || 20 || No
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| [[AttackDex/Y:186|Glitch Move 0xBA]] || Yes || BA || 186 || [[TypeDex/Y:200|(Variable name) (0xC8)]] || Growl (0x2D) || 0x8E (D, [[StatDex/Y:093|CS:5D]] || 102 || 96/256 || 37 || No
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| [[AttackDex/Y:187|Glitch Move 0xBB]] || Yes || BB || 187 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Quick Attack (0x62) || 0x0A (S) || 45 || 0/256 || 3 || No
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| [[AttackDex/
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| [[AttackDex/Y:189|Glitch Move 0xBD]] || Yes || BD || 189 || [[TypeDex/Y:078|3lゥ (0x4E)]] || Double-Edge (0x26) || 0x00 (D) || 6 || 84/256 || 21 || No
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| [[AttackDex/
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| [[AttackDex/Y:191|Glitch Move 0xBF]] || Yes || BF || 191 || Normal (0x00) || Mirror Move (0x77)/Pound || 0xA9 (D, F) || 100 || 103/256 || 10 || No
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| [[AttackDex/
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| [[AttackDex/Y:193|Glitch Move 0xC1]] || Yes || C1 || 193 || Ghost (0x08) || Sleep Powder (0x4F) || 0xCE (D, F) || 227 || 46/256 || 0 || No
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| [[AttackDex/
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| [[AttackDex/Y:195|Glitch Move 0xC3]] || Yes || C3 || 195 || [[TypeDex/Y:066|B Enemy (PKMN)W n L:C O (RIVAL)C (0x42)]] || Slam (0x15) || 0x15 (S) || 45 || 85/256 || 31 || No
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| [[AttackDex/Y:196|HM01]] || No || C4 || 196 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Hypnosis (0x5F) || 0x4B (D) || 96 || 39/256 || 0 || No
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/Y:200|HM05]] || No || C8 || 200 || [[False type|False]] Normal (0x8E) || Growl (0x2D) || 0x8F (D) || 102 || 98/256 || 20 || No
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| [[AttackDex/Y:201|TM01]] || No || C9 || 201 || [[False type|False]] Normal (0x91) || Teleport (0x64) || 0x21 (D) || 39 || 0/256 || 3 || No
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| [[AttackDex/
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| [[AttackDex/Y:203|TM03]] || No || CB || 203 || [[TypeDex/Y:079|(FA7E) (0x4F)]] || Disable (0x32) || 0x00 (D) || 9 || 83/256 || 43 || No
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| [[AttackDex/
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| [[AttackDex/Y:205|TM05]] || No || CD || 205 || [[False type|False]] Normal (0x0B) || Mirror Move (0x77)/Pound || 0xFA (D, [[arbitrary code execution|ACE]] || 117 || 120/256 || 33 || No
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| [[AttackDex/Y:206|TM06]] || No || CE || 206 || Poison (0x03) || Tail Whip (0x27) || 0x91 (D, F) || 55 || 177/256 || 6 || No
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/Y:209|TM09]] || No || D1 || 209 || [[TypeDex/Y:053|(Variable name) (0x35)]] || Fire Punch (0x07) || 0x07 (D, SD) || 255 || 85/256 || 5 || No
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| [[AttackDex/Y:210|TM10]] || No || D2 || 210 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Razor Leaf (0x4B) || 0xE8 (D, F) || 75 || 81/256 || 0 || No
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| [[AttackDex/
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| [[AttackDex/Y:212|TM12]] || No || D4 || 212 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 11/256 || 50 || No
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| [[AttackDex/
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| [[AttackDex/Y:214|TM14]] || No || D6 || 214 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Selfdestruct (0x78) || 0x48 (D) || 85 || 76/256 || 3 || No
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| [[AttackDex/Y:215|TM15]] || No || D7 || 215 || Normal (0x00) || None (internally SolarBeam (0x4C)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No
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| [[AttackDex/
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| [[AttackDex/Y:217|TM17]] || No || D9 || 217 || [[TypeDex/Y:060|. .s.a Enemy (PKMN)W n L:C O (RIVAL)C (0x3C)]] || None (0x00) || 0x00 (D) || 12 || 45/256 || 50 || No
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| [[AttackDex/
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| [[AttackDex/Y:219|TM19]] || No || DB || 219 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Mirror Move (0x77)/Pound || 0x5D (D, F) || 77 || 79/256 || 36 || No
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| [[AttackDex/Y:219 (Nintendo 3DS Virtual Console)|TM19 (Nintendo 3DS Virtual Console)]] || No || DB || 219 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Mirror Move (0x77)/Pound || 0x5D (D) || 77 || 79/256 || 36 || No
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| [[AttackDex/
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| [[AttackDex/Y:221|TM21]] || No || DD || 221 || [[TypeDex/Y:040|(Variable name) (0x28)]] || Hydro Pump (0x38) || 0xF0 (D, F) || 67 || 66/256 || 0 || No
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| [[AttackDex/
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| [[AttackDex/Y:223|TM23]] || No || DF || 223 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Fire Punch (0x07) || 0x03 (D) || 255 || 85/256 || 2 || No
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| [[AttackDex/Y:224|TM24]] || No || E0 || 224 || [[TypeDex/Y:040|(Variable name) (0x28)]] || Mirror Move (0x77)/Pound || 0xB4 (D) || 119 || 81/256 || 0 || No
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/Y:228|TM28]] || No || E4 || 228 || Bug (0x07) || Selfdestruct (0x78) || 0x47 (D) || 85 || 120/256 || 30 || No
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| [[AttackDex/Y:229|TM29]] || No || E5 || 229 || Normal (0x00) || None (internally Selfdestruct (0x78)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/Y:233|TM33]] || No || E9 || 233 || [[TypeDex/Y:042|(Variable name) (0x2A)]] || Thrash/Pound (internally Mirror Move 0x77) || 0x1B (D) || 121 || 123/256 || 31 || No
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/Y:237|TM37]] || No || ED || 237 || [[TypeDex/Y:055|(Variable name) (0x37)]] || None (0x00) || 0x02 (D) || 255 || 85/256 || 10 || No
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| [[AttackDex/Y:238|TM38]] || No || EE || 238 || [[False type|False]] Normal (0x10) || Seismic Toss (0x45) || 0xE6 (D, F) || 70 || 0/256 || 0 || No
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| [[AttackDex/Y:238 (Nintendo 3DS Virtual Console)|TM38 (Nintendo 3DS Virtual Console)]] || No || EE || 238 || [[False type|False]] Normal (0x10) || Seismic Toss (0x45) || 0xE6 (D, PE) || 70 || 0/256 || 0 || No
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/Y:242|TM42]] || No || F2 || 242 || [[TypeDex/Y:198|(Variable name) (0xC6)]] || Selfdestruct (0x78) || 0x71 (D, [[arbitrary code execution|ACE]]) || 102 || 118/256 || 43 || No
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| [[AttackDex/Y:243|TM43]] || No || F3 || 243 || Normal (0x00) || Selfdestruct (0x78) || 0x10 (D, PDE) || 28 || 0/256 || 3 || No
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| [[AttackDex/
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| [[AttackDex/Y:245|TM45]] || No || F5 || 245 || [[TypeDex/Y:083|V (0x53)]] || Scratch (0x0A) || 0x00 (D) || 18 || 80/256 || 18 || No
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| [[AttackDex/
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| [[AttackDex/Y:247|TM47]] || No || F7 || 247 || [[TypeDex/Y:209|TM. (0xD1)]] || Mirror Move (0x77)/Pound || 0x92 (D, [[StatDex/Y:079|CS:4F]] || 120 || 122/256 || 16 || No
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| [[AttackDex/Y:248|TM48]] || No || F8 || 248 || Poison (0x03) || Sand-Attack (0x1C) || 0x62 (PE) || 0 || 42/256 || 10 || No
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/Y:251|TM51]] || No || FB || 251 || [[TypeDex/Y:057|(Variable name) (0x39)]] || None (0x00) || 0x00 (D) || 255 || 85/256 || 3 || No
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| [[AttackDex/Y:252|TM52]] || No || FC || 252 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Petal Dance (0x50) || 0xF8 (D) || 80 || 39/256 || 0 || No
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| [[AttackDex/
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| [[AttackDex/
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| [[AttackDex/
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