Bad clone glitch: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
(→‎Obtaining a bad clone: Put variants in separate subsections.)
(→‎Obtaining a bad clone: Added the "Move Pokémon w/o mail" method.)
Line 34: Line 34:


One of the early reported methods that works with English Pokémon Gold and Crystal is as follows: In BGB, do the glitch with five Pokémon deposited into box 4, with a breakpoint set for de=AD6D (Gold) or de=AD11 (Crystal), and then reset the game when the breakpoint is hit.
One of the early reported methods that works with English Pokémon Gold and Crystal is as follows: In BGB, do the glitch with five Pokémon deposited into box 4, with a breakpoint set for de=AD6D (Gold) or de=AD11 (Crystal), and then reset the game when the breakpoint is hit.

=== Alternative method with different reset timing ===
In the above method, the player triggers a game save by changing boxes (which is necessary in the [[Pokémon cloning (Generation II)|normal cloning glitch]] for a relatively large timing window), and then interrupts the save by resetting. In fact, for the bad clone glitch, the player can also trigger the save through the "Move Pokémon w/o mail" feature (or presumably through saving manually in the Start menu), instead of changing boxes.

An important difference is that, when using this method, the player should reset after "SAVING... DON'T TURN OFF THE POWER." is fully printed, regardless of whether the game is Gold/Silver or Crystal. The length of the timing window should remain the same as the original method in theory, although it has been reported that in specific cases (namely, German Gold on VC), this method seems to work much better than the original method (the original method seems to always fail, whereas this method seems to have a "standard" chance of success).


==Properties of the bad clone==
==Properties of the bad clone==