BadgeDescriptionDex

From Glitch City Wiki
Revision as of 21:10, 8 September 2018 by >Kelvinv

The badge items display their normal badge texts. and when the order is changed in the hex editor, the texts also will change correctly

ROM addresses 74E6E through 74e76 control the items that the Badge man lists. These are loaded in game at addresses cf7c until cf84 when you open the badge list

The normal badge items are 15-1C

List

  • Item 00 (j.): Displays an empty text box which also plays sounds, then restarts the game
  • Item 01 Master Ball: Displays an empty text box which also plays sounds, then adds a glitchy block to the start menu. After that returns to normal, with only the drum part of the music playing
  • Item 02 Ultra ball: Displays the same, requires the player to scroll two times, then plays one of the town themes, after it will go back to playing sounds, then it a different town theme again and after that freezes the game with a white screen
  • 03 Great Ball, will play sounds at first but will then play a glitched version of real music, this locks up the game
  • 04 Poke ball, causes 0 Error
  • 05 Town Maps, plays glitchy version of encounter music
  • 06 Bicycle: causes sounds to play and eventually a text box with glitch text which contains many numbers and black boxes appears. This glitches the map afterward
  • 07 ????? causes the game to display an empty text box which is scrollable, after scrolling it will display 0 error with sounds playing, after it will be scrollable again which glitches the text on the badge list. One of the sounds played is the sounds played is the intro of Lavender Town. Locks up
  • 08 Safari Ball: Plays slowed down version of Cerulean theme. Locks up
  • 09 Pokédex: causes the game to play sounds with an textbox loaded with glitch text, afterwards causes the game to return to normal but with introduction theme
  • 0A Moon Stone: displays 0 error
  • 0B Antidote: displays 0 error
  • 0C Burn Heal: displays 0 error
  • 0D Ice Heal: displays glitch text box with glitched intro theme and afterwards locks up without sound and with an invalid opcode - needs to be tested on 3ds
  • 0E: Awakening, causes game to play sounds very shortly, then returns to normal
  • 0f Parlyz Heal: causes a theme, to play with empty scrollable text box, then sounds play and another scrollable text box appears, afterwards game removes sprite of badge man and only plays a drum part.
  • 10 Full Restore: Causes glitch sounds to play shortly, then returns game to normal without music
  • 11 Max Potion: causes game to play glitch sounds with empty textbox, After a while text box will become scrollable with evolution music. Scrolling causes glitch sounds to play, a glitch tile to appear under the item name and a glitchy version of a theme. Locks up
  • 12 Hyper Potion: Causes glitch text to appear with sound. After a while list disappears and glitched elite 4 room theme starts to play. with text box without border which is scrollable. After a while plays guide theme. Eventually locks up with notes of one of the town themes
  • 13 Super Potion: displays 0 error
  • 14 Potion: causes scrollable empty text box with glitchy encounter theme, after wards another scrollable text box with Cinnabar Island theme. Then causesblack bar to fill the screen with a normal text box which displays error above the text box. Game still is playable afterward
  • 1D Escape Rope: Text box with 9 is displayed, after that game plays glitchy version of rival theme. The 9's appearing seem dependent on RAM data. Sometimes locks up
  • 1E Repel: causes glitch text box with many ellipses to appear. after a while sounds start toplay. After a while the normal text box appears and glitchy rival music will play. Game can be played afterwards
  • 1F old amber: Causes empty text box with sounds to play. After a while a glitch text appears with glitchy rival music and the text box becomes scrollable with many more sounds. After a while many 9's start to appear and the Cinnabar theme plays which also fades a way after a time. At this point the normal text box will come up without music with glitch text above it. It will however not react to button presses (though scroll arrow will continue flashing). A large part of ram will be filled with FF bytes
  • 20 Fire Stone: Glitch text box will appear filling with ellipses, and a glitch tile will appear under item name. After a while glitched introduction music will play and after a while will stop play while a large part of ram is filled with FF bytes