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Balloon Fight: Difference between revisions

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>Torchickens
(Created page with "{{Nonpoke|Balloon Fight}} {{Game |name=Balloon Fight |developer=Nintendo Research & Development 1 |publisher=Nintendo |titlescreen=File:Balloon Fight title.png |wikipedia=...")
 
>Torchickens
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This game also has a second mode known as Balloon Trip, in which the player must avoid lightning spark while collecting balloons.
 
Many of the glitches here are from [https://balloon-fight.fandom.com/ this Balloon Fight Wiki, and full credit goes to them].
 
==Fish simultaneous loss/win==
This curiosity/glitch was documented/shared by Torchickens. It is possible to clear the stage and get eaten by the fish at the same time, which counts as a win.
 
 
==Palette glitch (Nintendo 3DS Virtual Console)==
This glitch was documented/shared by Bluestone19.
 
Steps:
Line 26 ⟶ 32:
 
3. Some objects will now be red instead of gray, including clouds and pipes
 
==Player 2 disadvantage==
This glitch was documented/shared by Bluestone19, and [https://balloon-fight.fandom.com/wiki/Balloon_Fight_(NES) the Balloon Fight wiki]. The glitch involves starting a two player match with a player that has only one Balloon.
 
1. Play Balloon Trip mode up to finding a Bubble.
 
2. Use the Bubble, but terminate Balloon Trip by getting hit by a Spark.
 
3. Begin two player mode.
 
According to the person who shared it, it may be due to shared memory address usage.
 
==Swim to the other side of the sea==
This glitch was documented/shared by Fryguy64. While what revisions this works on are not clear, it is possible with enough precision to go into the sea, wrap around the other side of the screen, and not get eaten by the fish.
 
==Vertical speed conservation==
This glitch was documented/shared by Bluestone19, and involves the player's vertical speed being conserved even after losing a life. For further information, see [https://balloon-fight.fandom.com/wiki/Balloon_Fight_(NES) here]. Of note, in at least Vs. Balloon Fight, it is possible to reach a very high velocity via collisions.
 
==Notes==
*According to Nester the Lark, from a possible interview, there is a statement that [[Vs. Balloon Fight]] (a different game) uses different physics related to the conversion of numerical representation. <ref>[http://fryguy64.proboards.com/post/119858 NinDB (Nintendo Database) forums]</ref>
 
==See also==
*[[Balloon Kid]]
 
==References==
<references/>
{{clr}}
[[Category:Balloon Fight series glitches]]
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