Bide fainted Pokémon damage accumulation glitch: Difference between revisions
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>Torchickens (Created page with "{{Verify}} '''Bide fainted Pokémon damage accumulation glitch''' is a natural glitch in {{RBY}}. It was documented by Crystal_. ==Summary== This is a glitch involving fa...") |
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(Also covers [[Bide non-damaging move damage accumulation glitch]]) |
(Also covers [[Bide non-damaging move/action damage accumulation glitch]]) |
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Latest revision as of 13:34, 22 February 2019
Bide fainted Pokémon damage accumulation glitch is a natural glitch in Pokémon Red, Blue, and Yellow. It was documented by Crystal_.
Summary
This is a glitch involving faulty Bide damage programming (for accumulated Bide damage) for when a Pokémon faints. It can result in a desync in a link battle.
When the player is about to faint, and the opponent's Bide is yet to release damage, accumulated Bide damage is cleared. However, if the player's Bide is yet to release damage and the opponent faints, the stored Bide damage will not be fully cleared (only the most significant byte for accumulated damage is set to 0).
Attribution
- Crystal_: Original research; paraphrased
YouTube video
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(Also covers Bide non-damaging move/action damage accumulation glitch)
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