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Brock through walls: Difference between revisions

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Text replacement - "~" to "–"
m (Added "surf on land" as a variant)
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**The third move's current PP must be exactly 36.
 
Once this is done, viewing the Pokémon party screen (commonly known as "flashing" the Pokémon party) will copy the data "10 24 00 08" to $CFB6 ~ $CFB9. (Notice that the path pointer is small endian, so this will use $0800 as the path pointer.)
 
A popular choice for this Pokémon is the starter Bulbasaur, which starts with Tackle (35 PP) and Growl (40 PP), and learns Leech Seed at level 7 to swap into slot 1.
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*However, there should be no Rattata mini-sprite in the first two positions, or else the game will softlock.
 
This setup will write "10 24 00 0F" to $D196 ~ $D199.
 
====Japanese {{RGB}}====
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==Variants==
===Brock Fly===
In order to execute Brock through walls, the invalid path needs to be long enough to overwrite at least the entire RAM region between $CCD3 and $CD3B. Most addresses in this region are temporary variables anyway; however, this region includes $CD2D (wEngagedTrainerClass) and $CD2E (wEngagedTrainerSet), which determines the species and level of the Pokémon encountered with the [[trainer escape glitch]] (normally the Special stat and Attack modifier of the last enemy Pokémon). Therefore, by doing a trainer escape, and performing this glitch before going back to the route, the player can set up a "Special stat encounter" without needing to fight a Pokémon with the appropriate Special stat and Attack modifier. Notably, this allows encountering a Pokémon whose level is not in the 1~131–13 range (the valid range for the Attack modifier byte).
 
This variant is named "Brock Fly" because "Trainer Fly" is a more commonly known name for the trainer escape glitch, but of course other escape methods (Teleport, Dig/Escape Rope, death-warp) can also be used.
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