Category:Non-glitch exploits: Difference between revisions

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(Reworded the category description, under the interpretation that articles on this wiki do not need to be directly relevant to glitch studies, just be interesting enough to the glitching community.)
 
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These are exploits that are not considered glitches, [[glitch technique]]s or [[glitch derivative]]s, but are relevant to glitch studies.
This category contains exploits that arguably are ''entirely'' logical consequences of intended game mechanics, and thus ''do not involve any glitch at all''. This means that [[glitch technique]]s and [[glitch derivative]]s do not belong to this category, even though they are often consequences of intended game mechanics ''under an unintended (glitched) game state''.

Regardless of whether these exploits are considered glitches, they do constitute a form of unconventional gameplay that is often of interest to the glitching community. Furthermore, some of there exploits are useful for glitch studies (e.g. using [[luck manipulation]] to set up glitches that are otherwise very unlikely to happen).

[[Category:Reference documents]]

Latest revision as of 08:36, 25 December 2022

This category contains exploits that arguably are entirely logical consequences of intended game mechanics, and thus do not involve any glitch at all. This means that glitch techniques and glitch derivatives do not belong to this category, even though they are often consequences of intended game mechanics under an unintended (glitched) game state.

Regardless of whether these exploits are considered glitches, they do constitute a form of unconventional gameplay that is often of interest to the glitching community. Furthermore, some of there exploits are useful for glitch studies (e.g. using luck manipulation to set up glitches that are otherwise very unlikely to happen).

Subcategories

This category has only the following subcategory.

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