Custom PCM sound effects: Difference between revisions

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{{Outdated|1=[https://forums.glitchcity.info/index.php?topic=8647.msg212593#msg212593 Proposed adjustment for more accurate sounds]}}
{{Outdated|1=[https://archives.glitchcity.info/forums/board-115/thread-8647/page-0.html#msg212593 Proposed adjustment for more accurate sounds]}}


[[Arbitrary code execution]] can be used to create '''custom PCM sound effects''' (WAV like audio) in the Game Boy Pokémon games. This type of exploit was also previously achieved in [http://tasvideos.org/3358M.html MrWint's Pokémon Yellow multi-game TAS].
[[Arbitrary code execution]] can be used to create '''custom PCM sound effects''' (WAV like audio) in the Game Boy Pokémon games. This type of exploit was also previously achieved in [http://tasvideos.org/3358M.html MrWint's Pokémon Yellow multi-game TAS].
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{{YouTube|0zJQ8cnA0Ho|ChickasaurusGL}}
{{YouTube|0zJQ8cnA0Ho|ChickasaurusGL}}


Note this method is outdated. [https://forums.glitchcity.info/index.php?topic=8647.msg212593#msg212593 A newer method] was proposed for more accurate sounds.
Note this method is outdated. [https://archives.glitchcity.info/forums/board-115/thread-8647/page-0.html#msg212593 A newer method] was proposed for more accurate sounds.


1) Set up ACE
1) Set up ACE