DefaultNameDex

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This article is incomplete. Please feel free to add any missing information about the subject.

The DefaultNameDex is a database of invalid (glitch) pre-set names for the player and rival in Pokémon Red, Blue, and Yellow. These are accessible by changing memory address 0xCC26.

Sources

  • Kelvinv

Rival (Red)

  • 01 BLUE
  • 02 GARY
  • 03 JOHN
  • 04 NEW NAME
  • 05 Glitch Blocks ]9 glitch blocks O (Hex 11 47 D3 21 9f FF, isn't terminated
  • 06 Glitch Blocks Bold G Blank tile (17 19 66 28 50)
  • 07 Glitch Blocks Bold G (17 39 66 28 50)
  • 08 Crashes the game
  • 09 17 70 66 28 50
  • 0A 17 90 66 28 50
  • 0B 17 AE 66 28 50
  • 0C 17 CF 66 28 50
  • 0D 17 F0 66 28 50
  • 0E 17 0d 67 28 50
  • 0f 17 19 67 28 50
  • 10 Unterminated name starting with CD 19 37 FA 92
  • 11 17 50
  • 12 67 28 50
  • 13 17 71 67 28 50
  • 14 17 8A 67 28 50
  • 15 17 A4 67 28 50
  • 16: Unterminated name: 17 19 68 28 0A 08 3e 2e
  • 17 17 4D 68 28 50
  • 18 Unterminated name CD 19 37 21 5D
  • 19 0A 17 B4 68 28 50
  • 1A 17 CE 68 28 50
  • 1B 17 E8 68 28 50
  • 1C 0A 17 10 69 28 50
  • 1D: Uniterminated name:E5 21 92 70 FA 5E
  • 1E: Pokémon
  • 1F: Item
  • 20: Save
  • 21: Reset
  • 22: Exit
  • 23: Option
  • 24: unterminated name: E5 CD 55 19 E1 11 28 00
  • 25: 17 69 69 28 50
  • 26: 17 85 69 28 50
  • 27 17 CC 69 28 0A 50
  • 28 17 DB 69 28 50
  • 29 17 00 40 29 50
  • 2A 17 14 40 29 50
  • 2B Unterminated CD D7 3D 3E FF e0
  • 2C Blank
  • 2D Use
  • 2E: B7 DB B8 4E A0 AC
  • 2F CA D4 B2 4E B5 BF B2 50
  • 30 Money
  • 31 D3 C1 D3 C9 50
  • 32 C2 32 B7 B6 D7 4E BB B2 BC E2
  • 33: FIGHT (Pkmn magic character)
  • 34: BALL x
  • 35: Switch
  • 36: Am!
  • 37: 12 E3 8F DD D0 D9 4E c5
  • 38: 21 30 D7 CB F6 3E 0F EA
  • 39; FA 30 D7 CB F7 EA 30 D7
  • 3A YES
  • 3B NORTH
  • 3C SOUTH
  • 3D NORTH
  • 3E TRADE
  • 3F HEAL
  • 40 AF 21 3D CD 22 22 22 22
  • 41 20 FB 18 F6 44 4D E1 D5 50
  • 42 Enemy control character
  • 43 FLY
  • 44 50
  • 45 SURF
  • 46 STRENGTH
  • 47 FLASH
  • 48 DIG
  • 49 TELEPORT
  • 4A SOFTBOILED
  • 4B STATS
  • 4C FA 92 CF 21 73 D1 01 2C
  • 4D 17 EC 4A 25 50
  • 4E 21 30 D7 CB F6 3E 04 EA
  • 4F 17 A9 5F 22 50
  • 50 17 BE 5F 22 50
  • 51 17 D7 5F 22 50
  • 52 17 F5 5F 22 50
  • 53 17 00 60 22 50
  • 54 17 18 60 22 50
  • 55 17 36 60 22 50
  • 56 17 54 60 22 50
  • 57 17 73 60 22 50
  • 58 17 7E 60 22 50
  • 59 17 8F 60 22 50
  • 5A 17 A9 60 22 50
  • 5B 17 C9 60 22 50
  • 5C 17 E9 60 22 50
  • 5D 21 63 D1 FA 95 CF A7 28 03
  • 5E 50 followed by FF's
  • 5F AA 999 (hexes:?)
  • 60 50
  • 61 48 48 44 48 FF FF 60 60
  • 62 Q


Seem to be RAM names Some times display NEW NA:

  • 63 B0 FF FF FF FF 10 f0 b0 f0
  • 64 B0 10 F0 FF FF FF 48 48 48
  • 65 B0 10 F0 B0 F0 48 48 48 48
  • 66 B0 90 70 50
  • 67 10 B0 48 48 b4 84 44 38
  • 68
  • 69 4
  • 6A
  • 6B
  • 6C G followed by many 7F characters
  • 6D 4
  • 6E
  • 6F
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76 45 51 02 52 5D 52 Ce 48
  • 77 C1 51 31 54 D7 56 09 63
  • 78
  • AA: NINTEN
  • FF Key Item name

00 Fight screen 01 Items 02 Pokemon 03 Run 04-After Run

All non-random names work the same way as normal names, they also copy data from the next name.