DefaultNameDex
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This article is incomplete. Please feel free to add any missing information about the subject. |
The DefaultNameDex is a database of invalid (glitch) pre-set names for the player and rival in Pokémon Red, Blue, and Yellow. These are accessible by changing memory address 0xCC26.
Sources
- Kelvinv
Rival (Red)
- 01 BLUE
- 02 GARY
- 03 JOHN
- 04 NEW NAME
- 05 Glitch Blocks ]9 glitch blocks O (Hex 11 47 D3 21 9f FF, isn't terminated
- 06 Glitch Blocks Bold G Blank tile (17 19 66 28 50)
- 07 Glitch Blocks Bold G (17 39 66 28 50)
- 08 Crashes the game
- 09 17 70 66 28 50
- 0A 17 90 66 28 50
- 0B 17 AE 66 28 50
- 0C 17 CF 66 28 50
- 0D 17 F0 66 28 50
- 0E 17 0d 67 28 50
- 0f 17 19 67 28 50
- 10 Unterminated name starting with CD 19 37 FA 92
- 11 17 50
- 12 67 28 50
- 13 17 71 67 28 50
- 14 17 8A 67 28 50
- 15 17 A4 67 28 50
- 16: Unterminated name: 17 19 68 28 0A 08 3e 2e
- 17 17 4D 68 28 50
- 18 Unterminated name CD 19 37 21 5D
- 19 0A 17 B4 68 28 50
- 1A 17 CE 68 28 50
- 1B 17 E8 68 28 50
- 1C 0A 17 10 69 28 50
- 1D: Uniterminated name:E5 21 92 70 FA 5E
- 1E: Pokémon
- 1F: Item
- 20: Save
- 21: Reset
- 22: Exit
- 23: Option
- 24: unterminated name: E5 CD 55 19 E1 11 28 00
- 25: 17 69 69 28 50
- 26: 17 85 69 28 50
- 27 17 CC 69 28 0A 50
- 28 17 DB 69 28 50
- 29 17 00 40 29 50
- 2A 17 14 40 29 50
- 2B Unterminated CD D7 3D 3E FF e0
- 2C Blank
- 2D Use
- 2E: B7 DB B8 4E A0 AC
- 2F CA D4 B2 4E B5 BF B2 50
- 30 Money
- 31 D3 C1 D3 C9 50
- 32 C2 32 B7 B6 D7 4E BB B2 BC E2
- 33: FIGHT (Pkmn magic character)
- 34: BALL x
- 35: Switch
- 36: Am!
- 37: 12 E3 8F DD D0 D9 4E c5
- 38: 21 30 D7 CB F6 3E 0F EA
- 39; FA 30 D7 CB F7 EA 30 D7
- 3A YES
- 3B NORTH
- 3C SOUTH
- 3D NORTH
- 3E TRADE
- 3F HEAL
- 40 AF 21 3D CD 22 22 22 22
- 41 20 FB 18 F6 44 4D E1 D5 50
- 42 Enemy control character
- 43 FLY
- 44 50
- 45 SURF
- 46 STRENGTH
- 47 FLASH
- 48 DIG
- 49 TELEPORT
- 4A SOFTBOILED
- 4B STATS
- 4C FA 92 CF 21 73 D1 01 2C
- 4D 17 EC 4A 25 50
- 4E 21 30 D7 CB F6 3E 04 EA
- 4F 17 A9 5F 22 50
- 50 17 BE 5F 22 50
- 51 17 D7 5F 22 50
- 52 17 F5 5F 22 50
- 53 17 00 60 22 50
- 54 17 18 60 22 50
- 55 17 36 60 22 50
- 56 17 54 60 22 50
- 57 17 73 60 22 50
- 58 17 7E 60 22 50
- 59 17 8F 60 22 50
- 5A 17 A9 60 22 50
- 5B 17 C9 60 22 50
- 5C 17 E9 60 22 50
- 5D 21 63 D1 FA 95 CF A7 28 03
- 5E 50 followed by FF's
- 5F AA 999 (hexes:?)
- 60 50
- 61 48 48 44 48 FF FF 60 60
- 62 Q
Seem to be RAM names Some times display NEW NA:
- 63 B0 FF FF FF FF 10 f0 b0 f0
- 64 B0 10 F0 FF FF FF 48 48 48
- 65 B0 10 F0 B0 F0 48 48 48 48
- 66 B0 90 70 50
- 67 10 B0 48 48 b4 84 44 38
- 68
- 69 4
- 6A
- 6B
- 6C G followed by many 7F characters
- 6D 4
- 6E
- 6F
- 70
- 71
- 72
- 73
- 74
- 75
- 76 45 51 02 52 5D 52 Ce 48
- 77 C1 51 31 54 D7 56 09 63
- 78
- AA: NINTEN
- FF Key Item name
00 Fight screen 01 Items 02 Pokemon 03 Run 04-After Run
All non-random names work the same way as normal names, they also copy data from the next name.