DexDex/C:161: Difference between revisions
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>Torchickens (Created page with "(↑ Back to the DexDex index) {{ItemInfoGenII TMHM |1=(Unknown)<br>File:NA.png |2=0xA1 |3=161 |4=15D1 }} '''Pokédex sorting 0xA1''' is a glitch Pokédex s...") |
>Torchickens No edit summary |
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{{ItemInfoGenII TMHM |
{{ItemInfoGenII TMHM |
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|1=(Unknown)<br>[[File: |
|1=(Unknown)<br>[[File:C PS 09.png]] |
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|2=0xA1 |
|2=0xA1 |
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[[Category:Glitch Pokédex sortings]] |
[[Category:Glitch Pokédex sortings]] |
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[[Category:Pokémon Crystal glitch Pokédex sortings]] |
[[Category:Pokémon Crystal glitch Pokédex sortings]] |
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[[Category:Glitch Pokédex sortings capable of arbitrary code execution]] |
Latest revision as of 21:41, 22 May 2018
Name: (Unknown) Identifier (HEX): 0xA1 Identifier (DEC): 161 Effect pointer: 15D1
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Pokédex sorting 0xA1 is a glitch Pokédex sorting in Pokémon Crystal.
Effect
- Unknown effect/game does not freeze after opening listing
- Can press Select to get to mode selection screen, but player may immediately be taken out of the menu. A Glitch City may load, but only momentarily before a Glitch Dimension with the "This Game Pak is designed only for use on the Game Boy Color." message.
When accessed with C7D8 method
- Unknown effect for pressing A/game does not freeze