DexDex/C:166: Difference between revisions
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>Torchickens (Created page with "(↑ Back to the DexDex index) {{ItemInfoGenII TMHM |1=(Unknown)<br>File:NA.png |2=0xA6 |3=166 |4=BFC0 }} '''Pokédex sorting 0xA6''' is a glitch Pokédex s...") |
>Torchickens No edit summary |
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{{ItemInfoGenII TMHM |
{{ItemInfoGenII TMHM |
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|1=(Unknown)<br>[[File: |
|1=(Unknown)<br>[[File:White.png]] |
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|2=0xA6 |
|2=0xA6 |
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|3=166 |
|3=166 |
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==Effect== |
==Effect== |
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*[[Arbitrary code execution]] at region BFC0 in SRAM. SRAM may be locked, resulting in a solid white screen (possibly a [[Glitch Dimension]] |
*[[Arbitrary code execution]] at region BFC0 in SRAM. SRAM may be locked, resulting in a solid white screen (possibly a [[Glitch Dimension]]). |
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*Unknown effect for pressing Select to get to mode selection screen. |
*Unknown effect for pressing Select to get to mode selection screen. |
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Latest revision as of 21:44, 22 May 2018
Name: (Unknown) Identifier (HEX): 0xA6 Identifier (DEC): 166 Effect pointer: BFC0
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Pokédex sorting 0xA6 is a glitch Pokédex sorting in Pokémon Crystal.
Effect
- Arbitrary code execution at region BFC0 in SRAM. SRAM may be locked, resulting in a solid white screen (possibly a Glitch Dimension).
- Unknown effect for pressing Select to get to mode selection screen.
When accessed with C7D8 method
- Pressing A may cause arbitrary code execution at region 81CD in VRAM. May result in a Glitch Dimension with the "This Game Pak is designed only for use on the Game Boy Color." message.