DexDex/C:246: Difference between revisions
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>Torchickens (Created page with "(↑ Back to the DexDex index) {{ItemInfoGenII TMHM |1=(Unknown)<br>File:NA.png |2=0xF6 |3=246 |4=2625 }} '''Pokédex sorting 0xF6''' is a glitch Pokédex s...") |
>Torchickens No edit summary |
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==Effect== |
==Effect== |
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*Opening listing may cause [[arbitrary code execution]] at region EA7C in Echo RAM (a copy of CA7C in RAM). Control back to the game cannot be achieved with only a ret. The game may [[game freeze|freeze]]. |
*Opening listing may cause [[arbitrary code execution]] at region EA7C in Echo RAM (a copy of CA7C in RAM). Control back to the game cannot be achieved with only a ret. The game may [[game freeze|freeze]]. |
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*Unknown effect for pressing Select to get to mode |
*Unknown effect for pressing Select to get to mode selection screen. |
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==When accessed with C7D8 method== |
==When accessed with C7D8 method== |
Revision as of 13:25, 20 May 2018
Name: (Unknown)![]() Identifier (HEX): 0xF6 Identifier (DEC): 246 Effect pointer: 2625
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Pokédex sorting 0xF6 is a glitch Pokédex sorting in Pokémon Crystal.
Effect
- Opening listing may cause arbitrary code execution at region EA7C in Echo RAM (a copy of CA7C in RAM). Control back to the game cannot be achieved with only a ret. The game may freeze.
- Unknown effect for pressing Select to get to mode selection screen.
When accessed with C7D8 method
- Pressing A may cause arbitrary code execution at region CF63 in RAM. Can be ended with a ret with no known issues.