DexDex/C:246: Difference between revisions

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>Torchickens
(Created page with "(↑ Back to the DexDex index) {{ItemInfoGenII TMHM |1=(Unknown)<br>File:NA.png |2=0xF6 |3=246 |4=2625 }} '''Pokédex sorting 0xF6''' is a glitch Pokédex s...")
 
>Torchickens
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{{ItemInfoGenII TMHM
{{ItemInfoGenII TMHM
|1=(Unknown)<br>[[File:NA.png]]
|1=(Unknown)<br>[[File:White.png]]
|2=0xF6
|2=0xF6
|3=246
|3=246
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==Effect==
==Effect==
*Opening listing may cause [[arbitrary code execution]] at region EA7C in Echo RAM (a copy of CA7C in RAM). Control back to the game cannot be achieved with only a ret. The game may [[game freeze|freeze]].
*Opening listing may cause [[arbitrary code execution]] at region EA7C in Echo RAM (a copy of CA7C in RAM). Control back to the game cannot be achieved with only a ret. The game may [[game freeze|freeze]] due to an [[invalid opcode]] in I/O (0xE3 at FF40 observed).
*Unknown effect for pressing Select to get to mode
*Unknown effect for pressing Select to get to mode selection screen.


==When accessed with C7D8 method==
==When accessed with C7D8 method==

Latest revision as of 22:42, 22 May 2018

(↑ Back to the DexDex index)

Name: (Unknown)

Identifier (HEX): 0xF6
Identifier (DEC): 246
Effect pointer: 2625

Pokédex sorting 0xF6 is a glitch Pokédex sorting in Pokémon Crystal.

Effect

  • Opening listing may cause arbitrary code execution at region EA7C in Echo RAM (a copy of CA7C in RAM). Control back to the game cannot be achieved with only a ret. The game may freeze due to an invalid opcode in I/O (0xE3 at FF40 observed).
  • Unknown effect for pressing Select to get to mode selection screen.

When accessed with C7D8 method

  • Pressing A may cause arbitrary code execution at region CF63 in RAM. Can be ended with a ret with no known issues.