DexDex/GS:011: Difference between revisions

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>Torchickens
(Created page with "(↑ Back to the DexDex index) {{ItemInfoGenII TMHM |1=(Many 9s)<br>File:GS sorting 0x0B.png |2=0x0B |3=011 |4=C94C }} '''Pokédex sorting 0x0B''' is a glit...")
 
>Torchickens
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*May reset the game in a [[Glitch Dimension]] when selected from the sorting list
*May reset the game in a [[Glitch Dimension]] when selected from the sorting list
*If the Pokédex is closed after viewing its sorting list name, it may result in a [[Glitch City]]. D67E (the last Pokédex sorting) may then be replaced with 0xFF and C94C is also corrupted, meaning replicating this effect a second time is harder.
*If the Pokédex is closed after viewing its sorting list name, it may result in a [[Glitch City]]. D67E (the last Pokédex sorting) may then be replaced with 0xFF and C94C is also corrupted, meaning replicating this effect a second time is harder.

==When accessed with C6D8 method==
*Unknown/cannot be selected


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Revision as of 13:33, 13 April 2018

(↑ Back to the DexDex index)

Name: (Many 9s)

Identifier (HEX): 0x0B
Identifier (DEC): 011
Effect pointer: C94C

Pokédex sorting 0x0B is a glitch Pokédex sorting in Pokémon Gold and Silver.

Effect

  • Causes arbitrary code execution at region C94C in RAM
  • Has a name with many 9s in it on the sorting list
  • May reset the game in a Glitch Dimension when selected from the sorting list
  • If the Pokédex is closed after viewing its sorting list name, it may result in a Glitch City. D67E (the last Pokédex sorting) may then be replaced with 0xFF and C94C is also corrupted, meaning replicating this effect a second time is harder.

When accessed with C6D8 method

  • Unknown/cannot be selected