DexDex/GS:014: Difference between revisions
< DexDex
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>Torchickens (Created page with "(↑ Back to the DexDex index) {{ItemInfoGenII TMHM |1=(Unknown)<br>File:NA.png |2=0x0E |3=014 |4=0E01 }} '''Pokédex sorting 0x0E''' is a glitch Pokédex s...") |
>Torchickens No edit summary |
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{{ItemInfoGenII TMHM |
{{ItemInfoGenII TMHM |
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|1=(Unknown)<br>[[File: |
|1=(Unknown)<br>[[File:C PS 09.png]] |
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|2=0x0E |
|2=0x0E |
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|3=014 |
|3=014 |
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*Unknown effect/does not [[game freeze|freeze]] |
*Unknown effect/does not [[game freeze|freeze]] |
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*May freeze the game when viewed from the listing menu |
*May freeze the game when viewed from the listing menu |
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==When accessed with C6D8 method== |
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*Option 0x0E may cause [[arbitrary code execution]] at region DCCD in RAM when selected. |
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{{clr}} |
{{clr}} |
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[[Category:Glitch Pokédex sortings]] |
[[Category:Glitch Pokédex sortings]] |
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[[Category:Pokémon Gold and Silver glitch Pokédex sortings]] |
[[Category:Pokémon Gold and Silver glitch Pokédex sortings]] |
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[[Category:Glitch Pokédex sortings capable of arbitrary code execution]] |
Latest revision as of 21:04, 4 May 2018
Name: (Unknown) Identifier (HEX): 0x0E Identifier (DEC): 014 Effect pointer: 0E01
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Pokédex sorting 0x0E is a glitch Pokédex sorting in Pokémon Gold and Silver.
Effect
- Unknown effect/does not freeze
- May freeze the game when viewed from the listing menu
When accessed with C6D8 method
- Option 0x0E may cause arbitrary code execution at region DCCD in RAM when selected.