DexDex/GS:080: Difference between revisions
< DexDex
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>Torchickens (Created page with "(↑ Back to the DexDex index) {{ItemInfoGenII TMHM |1=(Unknown)<br>File:NA.png |2=50 |3=080 |4=9395 }} '''Pokédex sorting 0x50''' is a glitch Pokédex sor...") |
>Torchickens No edit summary |
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{{ItemInfoGenII TMHM |
{{ItemInfoGenII TMHM |
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|1=(Unknown)<br>[[File: |
|1=(Unknown)<br>[[File:White.png]] |
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|2=50 |
|2=50 |
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|3=080 |
|3=080 |
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==Effect== |
==Effect== |
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*May cause [[arbitrary code execution]] at region 9395 in VRAM when chosen. May be difficult to exploit due to locked VRAM |
*May cause [[arbitrary code execution]] at region 9395 in VRAM when chosen. May be difficult to exploit due to locked VRAM. May result in a solid white [[Glitch Dimension]]. |
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==When accessed with C6D8 method== |
==When accessed with C6D8 method== |
Latest revision as of 16:15, 22 May 2018
Name: (Unknown) Identifier (HEX): 50 Identifier (DEC): 080 Effect pointer: 9395
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Pokédex sorting 0x50 is a glitch Pokédex sorting in Pokémon Gold and Silver.
Effect
- May cause arbitrary code execution at region 9395 in VRAM when chosen. May be difficult to exploit due to locked VRAM. May result in a solid white Glitch Dimension.
When accessed with C6D8 method
- May cause arbitrary code execution at region CEC4 when chosen with A. Can be ended with a ret with no known issues.