DexDex/GS:080: Difference between revisions

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>Torchickens
(Created page with "(↑ Back to the DexDex index) {{ItemInfoGenII TMHM |1=(Unknown)<br>File:NA.png |2=50 |3=080 |4=9395 }} '''Pokédex sorting 0x50''' is a glitch Pokédex sor...")
 
>Torchickens
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{{ItemInfoGenII TMHM
{{ItemInfoGenII TMHM
|1=(Unknown)<br>[[File:NA.png]]
|1=(Unknown)<br>[[File:White.png]]
|2=50
|2=50
|3=080
|3=080
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==Effect==
==Effect==
*May cause [[arbitrary code execution]] at region 9395 in VRAM when chosen. May be difficult to exploit due to locked VRAM or [[VRAM inaccessibility]].
*May cause [[arbitrary code execution]] at region 9395 in VRAM when chosen. May be difficult to exploit due to locked VRAM. May result in a solid white [[Glitch Dimension]].


==When accessed with C6D8 method==
==When accessed with C6D8 method==

Latest revision as of 16:15, 22 May 2018

(↑ Back to the DexDex index)

Name: (Unknown)

Identifier (HEX): 50
Identifier (DEC): 080
Effect pointer: 9395

Pokédex sorting 0x50 is a glitch Pokédex sorting in Pokémon Gold and Silver.

Effect

When accessed with C6D8 method

  • May cause arbitrary code execution at region CEC4 when chosen with A. Can be ended with a ret with no known issues.