DexDex/GS:094: Difference between revisions
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>Torchickens (Created page with "(↑ Back to the DexDex index) {{ItemInfoGenII TMHM |1=(Unknown)<br>File:NA.png |2=0x5E |3=094 |4=3776 }} '''Pokédex sorting 0x5E''' is a glitch Pokédex s...") |
>Torchickens No edit summary |
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{{ItemInfoGenII TMHM |
{{ItemInfoGenII TMHM |
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|1=(Unknown)<br>[[File: |
|1=(Unknown)<br>[[File:White.png]] |
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|2=0x5E |
|2=0x5E |
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|3=094 |
|3=094 |
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==Effect== |
==Effect== |
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*May result in a [[Glitch Dimension]] when opened |
*May result in a solid white [[Glitch Dimension]] when opened |
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*Unknown effect for accessing mode selection screen with Select |
*Unknown effect for accessing mode selection screen with Select |
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==When accessed with C6D8 method== |
==When accessed with C6D8 method== |
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*Simply changing C6D8 to 5E may result in [[arbitrary code execution]] at region |
*Simply changing C6D8 to 5E may result in [[arbitrary code execution]] at region 8000 in VRAM. May result in a Glitch Dimension due to locked VRAM, manipulation difficult due to [[VRAM inaccessibility]] |
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Latest revision as of 16:20, 22 May 2018
Name: (Unknown) Identifier (HEX): 0x5E Identifier (DEC): 094 Effect pointer: 3776
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Pokédex sorting 0x5E is a glitch Pokédex sorting in Pokémon Gold and Silver.
Effect
- May result in a solid white Glitch Dimension when opened
- Unknown effect for accessing mode selection screen with Select
When accessed with C6D8 method
- Simply changing C6D8 to 5E may result in arbitrary code execution at region 8000 in VRAM. May result in a Glitch Dimension due to locked VRAM, manipulation difficult due to VRAM inaccessibility