DexDex/GS:101: Difference between revisions

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>Torchickens
(Created page with "(↑ Back to the DexDex index) {{ItemInfoGenII TMHM |1=(Unknown)<br>File:NA.png |2=0x65 |3=101 |4=BBA3 }} '''Pokédex sorting 0x65''' is a glitch Pokédex s...")
 
>Torchickens
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{{ItemInfoGenII TMHM
{{ItemInfoGenII TMHM
|1=(Unknown)<br>[[File:NA.png]]
|1=(Unknown)<br>[[File:White.png]]
|2=0x65
|2=0x65
|3=101
|3=101
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==Effect==
==Effect==
*Causes [[arbitrary code execution]] at region BBA3 in SRAM. May result in a [[Glitch Dimension]] due to locked SRAM.
*Causes [[arbitrary code execution]] at region BBA3 in SRAM. May result in a solid white [[Glitch Dimension]] due to locked SRAM.
*Unknown effect when pressing Select to get to the mode selection screen
*Unknown effect when pressing Select to get to the mode selection screen



Latest revision as of 17:28, 22 May 2018

(↑ Back to the DexDex index)

Name: (Unknown)

Identifier (HEX): 0x65
Identifier (DEC): 101
Effect pointer: BBA3

Pokédex sorting 0x65 is a glitch Pokédex sorting in Pokémon Gold and Silver.

Effect

When accessed with C6D8 method

  • May cause arbitrary code execution at region F0CD in Echo RAM when chosen with A (a copy of D0CD in RAM). Can be ended with a ret with no known issues.