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Dokokashira door glitch: Difference between revisions

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#A Japanese version of Pokémon Red, Pokémon Green or Pokémon Blue. Pocket Monsters Pikachu and the localizations will not work.
#Two items in the items pack (these will be thea Potion and Oak's Parcel in the steps below).
#One Pokémon.
 
===Initial steps===
 
1. Start a new game and withdraw the potion from your PC, or obtain a potion from the NPC on Route 1, and continue the game normally until you obtain Oak's Parcel. The number of Potions you get does not matter.
1. Open the items pack outside of battle. If you are using [[revision differences in Generation I|version 1.0]] of Pocket Monsters Red or Green (your cartridge will have a 00, 20 or 22 written on it), then you can perform the first step of this glitch by selecting an item from within battle, but the ability to swap Pokémon or invalid Pokémon around from directly in battle was removed in revision A (12A or 22A on the cartridge) and Pocket Monsters Blue.<br>
 
12. Open the items pack outside of battle. If you are using [[revision differences in Generation I|version 1.0]] of Pocket Monsters Red or Green (your cartridge will have a 00, 20 or 22 written on it), then you can perform the first step of this glitch by selecting an item from within battle, but the ability to swap Pokémon or invalid Pokémon around from directly in battle was removed in revision A (12A or 22A on the cartridge) and Pocket Monsters Blue.<br>
[[File:Dokokashira 1.png]]
 
23. Press the select button on the second item (normally [[bp:Oak's Parcel|Oak's Parcel]], but the item there and its quantity doesn't matter).<br>
[[File:Dokokashira 2.png]]
 
34. Exit the menu via B,B or return to the battle interface via B (Red/Green version 1.0).
 
45. If not already in battle (Red/Green Rev A or Japanese Blue), enter a battle now without opening the menu again.<br>
[[File:Dokokashira 3.png]]
 
56. Open the party screen (from battle) and choose the first Pokémon to swap the non-existing second Pokémon with the first. It is now an [[GlitchDex/RG:255|'Anedapami']].<br>
[[File:Dokokashira 4.png]][[File:Dokokashira 5.png]]
 
67. Enter the FIGHT screen. This is important, because it prevents an 'endless healing loop' where after you black out your first Pokémon is still fainted.<br>
[[File:Dokokashira 6.png]]
 
78. Either run away from battle, or defeat the enemy Pokémon (defeating the opponent allows the player to 'battle with' "Andepami" even though practically your starter is still out, but the game may freeze if the opponent uses a move.<br>
[[File:Dokokashira 7.png]]
 
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