DollDex: Difference between revisions

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{{Misc G/S}}
'''Glitch dolls''' are [[glitch#As an adjective|glitch]] variations of the doll decorations in Pokémon G/S/C.
'''Glitch dolls''' are [[glitch#As an adjective|glitch]] variations of the doll decorations in Pokémon G/S/C.


==Procedure==
==Procedure==

In order to 'own' a particular '''glitch doll''' the player may enter either [[GameShark]] code 01XX5ED9 to place a doll on the leftmost side of the table, or the code 01XX5FD9 to place a doll on the rightmost side of the table. Below is a table of some of the possible values that the player can use in Pokémon Gold/Silver.
In order to 'own' a particular '''glitch doll''' the player may enter either [[GameShark]] code 01XX5ED9 to place a doll on the leftmost side of the table, or the code 01XX5FD9 to place a doll on the rightmost side of the table. Below is a table of some of the possible values that the player can use in Pokémon Gold/Silver.


{|

{| align=top style="background: grey; -moz-border-radius: 0.5em; border: 5px solid #000000; color: grey"
{| border="1"
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{| border=1 width="100%" align=left class="sortable" style="background:#f0f0f0; border:1px solid #000000; border-collapse:collapse;"
|-style="background: silver;"
!Doll Name
!Doll Name
!Hexadecimal Identifier
!Hexadecimal Identifier
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[[File:GlitchDolls1.png]] [[File:GlitchDolls2.png]] [[File:GlitchDolls3.png]]<br><br>
[[File:GlitchDolls1.png]] [[File:GlitchDolls2.png]] [[File:GlitchDolls3.png]]<br><br>

Revision as of 02:10, 18 June 2016

Miscellaneous glitches of Pokémon Gold and Silver and Pokémon Crystal

Battle transition oversight | Change player color glitch (Crystal only) | Daylight Saving Time exploit | Get all three starters (Generation II) | Glitch Unown | Glitch dolls | Horn Drill and Fissure glitch | Unused and redundant Egg moves

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Glitch dolls are glitch variations of the doll decorations in Pokémon G/S/C.

Procedure

In order to 'own' a particular glitch doll the player may enter either GameShark code 01XX5ED9 to place a doll on the leftmost side of the table, or the code 01XX5FD9 to place a doll on the rightmost side of the table. Below is a table of some of the possible values that the player can use in Pokémon Gold/Silver.

Doll Name Hexadecimal Identifier Identifier
FEATHERY BED (KAREN) 02 02
PINK BED (BRUNO) 03 03
PIKACHU BED (LANCE) 05 05
GREEN CARPET (WILL) 0A 10
CLEFAIRY POSTER (LASS) 12 18
RED 14 20
PUT IT AWAY. (Player's name) 70 112
Unknown (TAUROS) 99 153
Unknown (Girl) F3 243
'd (CLAIRE) 79 121
Unknown (MR. MIME) 48 72
Unknown (Old Lady) 93 147
Unknown (Fragment of Big Onix doll) 39 57
Unknown (BUTTERFREE) 45 69
Unknown (MEOWTH) 69 105
Unknown (RHYDON) 88 136