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Draining hitpoints animation glitch: Difference between revisions
Draining hitpoints animation glitch (view source)
Revision as of 12:20, 16 August 2011
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{{Misc Gen 3}}
The '''draining hitpoints animation glitch''' is a minor [[glitch]] which only exists in Pokémon Ruby and Sapphire because of an improved battle system on later handheld games. If the player's Pokémon deals a very large percentage of damage on a wild Pokémon the Hitpoints animation of that Pokémon will not drain but rather its Hitpoints will appear to instantly drop to zero, as if the opponent had used Explosion.
==Requirements==
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#Send out Kyogre and make sure that Rain has activated and the opponent does not have either Air Lock or Cloud Nine.
#Get six Calm Mind boosts on Kyogre and ensure that the player has not taken much damage.
#Use Water Spout and if the percentage damage
==External Links==
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#[http://pokeglitch.tripod.com/id10.html] - A list of minor glitches from Pokeglitch.tripod.com, mentioning this glitch.
#[http://www.serebiiforums.com/showthread.php?t=33596&page=3A] - A page from an article on Serebii.net forums mentioning the glitch.
[[Category:Imageless articles]]
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