Jump to content

Draining hitpoints animation glitch: Difference between revisions

m
no edit summary
>Torchickens
mNo edit summary
>Torchickens
mNo edit summary
Line 1:
{{Misc Gen 3}}
 
The '''draining hitpoints animation glitch''' is a minor [[glitch]] which only exists in Pokémon Ruby and Sapphire because of an improved battle system on later handheld games. If the player's Pokémon deals a very large percentage of damage on a wild Pokémon the Hitpoints animation of that Pokémon will not drain but rather its Hitpoints will appear to instantly drop to zero, as if the opponent had used Explosion.
 
==Requirements==
Line 12:
#Send out Kyogre and make sure that Rain has activated and the opponent does not have either Air Lock or Cloud Nine.
#Get six Calm Mind boosts on Kyogre and ensure that the player has not taken much damage.
#Use Water Spout and if the percentage damage dealeddealt is over a particular value the opponent's hitpoints will instantly drop to zero, with no hitpoints drain.
 
==External Links==
Line 18:
#[http://pokeglitch.tripod.com/id10.html] - A list of minor glitches from Pokeglitch.tripod.com, mentioning this glitch.
#[http://www.serebiiforums.com/showthread.php?t=33596&page=3A] - A page from an article on Serebii.net forums mentioning the glitch.
[[Category:Imageless articles]]
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.