Draining hitpoints animation glitch
Exclusive to Ruby and Sapphire:
256x item selling price glitch | Amazing Trainers | Berry glitch | Draining hitpoints animation glitch | Evolution animation glitch | Sticky Hold glitch | Mossdeep City Skitty glitch | Truck glitch | Nightmare glitch | Mossdeep City Skitty glitch
Acro Bike instability glitches (Japanese only) | Dark red selector glitch (International only) | Excessive doll arrangement glitch (Japanese only) | Mail and Trick glitches (Japanese only) | Surf on land (Japanese only)
Exclusive to FireRed and LeafGreen:
Celadon City origin glitch | Pokédex species glitch | Roaming Pokémon Roar glitch
Exclusive to Emerald:
Battle Pike poison knockout glitch | Black curtains glitch | Mart worker glitch | Mover Vigoroth cry glitch (Japanese only)
In various or all entries:
Azurill gender glitch | Boss HP recruit glitch (Mystery Dungeon) | Decamark-specific glitches | Dewford Gym footprint glitch | Evolution move-learning glitch | Focus Punch glitch | Roaming Pokémon IV glitch | Sky Pillar glitch | Thunderbolt glitch | VBlank RNG interrupt glitch
The draining hitpoints animation glitch' is a minor glitch which only exists in Pokémon Ruby and Sapphire because of an improved battle system on later handheld games. If the player's Pokémon deals a very large percentage of damage on a wild Pokémon the Hitpoints animation of that Pokémon will not drain but rather its Hitpoints will appear to instantly drop to zero, as if the opponent had used Explosion.
Requirements
- A battle situation which is very beneficial for the player, such as a Level 100 Kyogre with six Calm Mind boosts that is about to use Water Spout.
Method one (with a Kyogre)
- Encounter a relatively low level Pokémon, ideally one which the player can get a Super Effective hit on, such as Sandshrew.
- Send out Kyogre and make sure that Rain has activated and the opponent does not have either Air Lock or Cloud Nine.
- Get six Calm Mind boosts on Kyogre and ensure that the player has not taken much damage.
- Use Water Spout and if the percentage damage dealed is over a particular value the opponent's hitpoints will instantly drop to zero, with no hitpoints drain.