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Floating walking Pokémon glitch (poison variation): Difference between revisions

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{{PRAMA|glitches-mineurs-dpp#Float}}
{{Misc D/P}}
[[Image:Floatingdunsparce.png|270px|thumb|right|A [[bp:Dunsparce (Pokémon)|Dunsparce]] floating above the ground after the floating walking Pokémon glitch]]
{{poorqualityimage}}
The '''poison variation of the floating walking Pokémon glitch''' is a glitch in {{HGSS}}, where a [[bp:walking Pokémon|walking Pokémon]] will temporarily 'float' above the ground.
 
Unlike the [[Floating walking Pokémon glitch (menu variation)|menu variation]]; the player is actually able to walk around with it, though only one shift can occur, so the player cannot change how high the walking Pokémon floats.
The term '''Levitating Walking Pokémon glitch''' refers to a minor oversight within Pokémon Heartgold and Soulsilver, which allows a [[bp:Walking Pokémon|Walking Pokémon]] to temporarily appear to 'float' above the ground, until either the player uses either [[bp:Surf (move)|Surf]], [[bp:Fly (move)|Fly]], [[bp:Dig (move)|Dig]] or [[bp:Teleport (move)|Teleport]] as a field move, jumps over a ledge again and moves away without exploiting the glitch, or allows the Pokémon to [[bp:faint|faint]].
 
It can be fixed by:
 
*Using the field move [[bp:Surf (move)|Surf]], [[bp:Fly (move)|Fly]], or [[bp:Teleport (move)|Teleport]].
*Having the Pokémon jump over a ledge without repeating the glitch.
*Going on the Bicycle and back off of it.
*Entering a building.
*Having the Pokémon faint.
 
==Requirements==
 
#1. A poisoned WalkingPokémon that has to be out of its Pokéball as a walking Pokémon.<br>
- The player must not be on a Bicycle, but they can be on it before step 2 (see below) and go off it afterwards.<br>
#Access to a ledge; preferably one which is close to an area with enemy Pokémon which can Poison the walking Pokémon.
#- If there are no enemywild Pokémon with a move whichthat can poison the userplayer, nearbythey closeby;can onemake canthe attachwalking Pokémon hold a Toxic Orb toand theirhave Pokémon,the presumingbattle thatlast itat isleast notone aturn without the enemy fainting. Poison, Steeltype orand GroundSteel type Pokémon are not affected by the Toxic Orb though.<br>
- A low max HP for the poisoned Pokémon is recommended if a ledge is nearby.<br>
#A reasonable amount of HP left for the Walking Pokémon; depending on the distance away from the nearest ledge. Potions can be used regularly otherwise, except for the unlikely case of a Poisoned Shedinja.
2. Access to a ledge, preferably one that is nearby.
#The Walking Pokémon has to be out with the player, so if the player uses a Bicycle they must dismount it later at step four (see below).
 
==MethodSteps==
#Walk around until the poisoned Pokémon has 2 HP, and be within two steps walking distance to the ledge.
#On the step that the poisoned Pokémon gets 2 HP, do not heal the poison, walk two extra steps, then jump off the ledge for the third step.
#Take any step so that the Pokémon jumps off the ledge. Do not go on the Bicycle, as this will put the walking Pokémon back in its Pokéball and it will be behind you after you take another step, without jumping off the ledge.
#Switching Pokémon and then closing the menu.
 
#Decide onWhile the Walkingwalking Pokémon, if it is not Poisoned, poison it in battle via the Toxicprocess Orbof orjumping aoff moveof bythe anledge, enemythe "(Pokémon.) Thesurvived chosenthe Walkingpoisoning." Pokémonmessage will beappear, but the onewalking whichPokémon will 'float'not return aboveto the ground atas theit normally endwould.
#If the Walking Pokémon is poisoned, travel to a nearby ledge whilst keeping track of the Walking Pokémon's HP.
#If the remaining HP is not 2 points, continue travelling with the Walking Pokémon until its HP just reaches 2 points.
#As soon as the HP depletes to just 2 point, travel ''four'' steps and land the ''third'' step after jumping off a ledge.
#Land the ''fourth'' step anywhere, as long as it allows the partner Pokémon to jump off of the ledge after the player character.
#While the Walking Pokémon is in the process of 'jumping' off of the ledge, the "(Pokémon) survived the poisoning." message will appear, but the Walking Pokémon will not return to the ground as it would otherwise.
 
==ExplanationNotes==
When the Pokémon is floating, the player can pull off the [[Floating walking Pokémon glitch (menu variation)|menu variation of the floating walking Pokémon glitch]] by opening the Pokédex, Trainer Card, Pokémon screen, Bag, Options or Pokégear.
 
==Video demonstration==
Presumably, when the [[bp:Walking Pokémon|Walking Pokémon]] jumps off of a ledge, an extra byte is temporarily checked to the hexadecimal value 01 so that it appears in its 'floating stage'; this effect is usually not permanent however, and when the Walking Pokémon returns, the value is set back to 00 again so that it appears on the ground as usual. The "(Pokémon) survived the poisoning." message has a greater priority over the function however; so it appears before the byte is unchecked. Due to the game engine, when a dialogue box when closed, it returns to the main map interface, but when this is done, it cancels out any pending processes unless they are called again. This function is only called again if the player does certain actions such as flying away, surfing or jumping off a ledge again, so presuming that the glitch is not activated again, the Pokémon will remain in its floating stage until such an action has been taken.
 
{{youtube|zY1rHArxURo|GlitchyGarchomp}}
 
==See also==
*[[Floating walking Pokémon glitch (menu variation)]].
 
{{clr}}
[[Category:Miscellaneous glitches (HeartGold/SoulSilver)]]
{{Misc D/P}}
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