Floating walking Pokémon glitch (poison variation): Difference between revisions

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>Torchickens
>Torchickens
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#If the Walking Pokémon is poisoned, travel to a nearby ledge whilst keeping track of the Walking Pokémon's HP.
#If the Walking Pokémon is poisoned, travel to a nearby ledge whilst keeping track of the Walking Pokémon's HP.
#If the remaining HP is not 2 points, continue travelling with the Walking Pokémon until its HP just reaches 2 points.
#If the remaining HP is not 2 points, continue travelling with the Walking Pokémon until its HP just reaches 2 points.
#As soon as the HP depletes to just 2 point, travel ''four'' steps and land the ''third'' step after jumping off a ledge.
#As soon as the HP depletes to just 2 points, travel ''four'' steps and land the ''third'' step after jumping off a ledge.
#Land the ''fourth'' step anywhere, as long as it allows the partner Pokémon to jump off of the ledge after the player character.
#Land the ''fourth'' step anywhere, as long as it allows the partner Pokémon to jump off of the ledge after the player character.
#While the Walking Pokémon is in the process of 'jumping' off of the ledge, the "(Pokémon) survived the poisoning." message will appear, but the Walking Pokémon will not return to the ground as it would otherwise.
#While the Walking Pokémon is in the process of 'jumping' off of the ledge, the "(Pokémon) survived the poisoning." message will appear, but the Walking Pokémon will not return to the ground as it would otherwise.