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Floating walking Pokémon glitch (poison variation): Difference between revisions
Floating walking Pokémon glitch (poison variation) (view source)
Revision as of 22:36, 13 July 2010
, 13 years ago→Explanation
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==Explanation==
Presumably, when the [[bp:Walking Pokémon|Walking Pokémon]] jumps off of a ledge, an extra byte is temporarily checked to the hexadecimal value 01 so that it appears in its 'floating stage'; this effect is usually not permanent however, and when the Walking Pokémon returns, the value is set back to 00 again so that it appears on the ground as usual. The "(Pokémon) survived the poisoning." message has a greater priority over the function however; so it appears before the byte is unchecked. Due to the game engine, when a dialog box when closed, it returns to the main map interface, but when this is done, it cancels out any pending processes (not included those set by the dialog box itself) unless they are called again. This function is only called again if the player
[[Category:Miscellaneous glitches (HeartGold/SoulSilver)]]
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