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Floating walking Pokémon glitch (poison variation): Difference between revisions

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{{Misc D/P}}
[[Image:Floatingdunsparce.png|270px|thumb|right|A [[bp:Dunsparce (Pokémon)|Dunsparce]] floating above the ground after the walking Pokémon glitch]]
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The '''Floatingpoison variation of the floating walking Pokémon glitch''' is a glitch in [[bp:Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold and SoulSilver]]{{HGSS}}, where a [[bp:walking Pokémon|walking Pokémon]] will temporarily 'float' above the ground, until either the player uses either [[bp:Surf (move)|Surf]], [[bp:Fly (move)|Fly]], [[bp:Dig (move)|Dig]] or [[bp:Teleport (move)|Teleport]] as a field move, jumps over a ledge again and moves away without exploiting the glitch, or allows the Pokémon to [[bp:faint|faint]].
 
Unlike the [[Floating walking Pokémon glitch (menu variation)|menu variation]]; the player is actually able to walk around with it, though only one shift can occur, so the walking Pokémon cannot be made to float too high.
 
It can be fixed by:
 
*Using the field move [[bp:Surf (move)|Surf]], [[bp:Fly (move)|Fly]], or [[bp:Teleport (move)|Teleport]]
*Having the Pokémon jump over a ledge without repeating the glitch.
*Going on the Bicycle and back off of it.
*Entering a building.
*Having the Pokémon faint.
 
==Requirements==
 
#1. A poisoned Pokémon that has to be out of its Pokéball as a walking Pokémon.
- The player must not be on a Bicycle, but they can be on it before step 2 (see below) and go off it afterwards.
#Access to a ledge; preferably one which is close to an area with enemy Pokémon which can poison the walking Pokémon.
#- If there are no enemywild Pokémon with a move whichthat can poison the userplayer, nearbythey closeby;can onemake canthe attachwalking Pokémon hold a Toxic Orb toand theirhave Pokémon,the providingbattle thatlast itat isleast notone aturn without the enemy fainting. Poison, Steeltype orand GroundSteel type Pokémon are not affected by the Toxic Orb though.
#- A reasonablelow amount ofmax HP left for the Walkingpoisoned Pokémon; dependingis onrecommended theif distance away from the nearesta ledge. It maybe possible to use Potions regularlyis otherwisenearby.
 
#The walking Pokémon has to be out with the player, so if the player uses a Bicycle they must dismount it later at step four (see below).
2. Access to a ledge, preferably one that is nearby.
 
==Steps==
#Walk around until the poisoned Pokémon has 2 HP, and be within two steps walking distance to the ledge.
#On the step that the poisoned Pokémon gets 2 HP, do not heal the poison, walk two extra steps, then jump off the ledge for the third step.
#Take any step so that the Pokémon jumps off the ledge. Do not go on the Bicycle, as this will put the walking Pokémon back in its Pokéball and it will be behind you after you take another step, without jumping off the ledge.
 
#While the walking Pokémon is in the process of 'jumping' off of the ledge, the "(Pokémon) survived the poisoning." message will appear, but the walking Pokémon will not return to the ground as it normally would.
==Method==
 
==See also==
#Decide on the walking Pokémon. If it is not poisoned, poison it in battle via the Toxic Orb or a move by an enemy Pokémon. The chosen walking Pokémon will be the one which will 'float' above the ground at the end.
*[[Floating walking Pokémon glitch (menu variation)]]
#If the walking Pokémon is poisoned, travel to a nearby ledge while keeping track of the walking Pokémon's HP.
#If the remaining HP is not 2 points, continue travelling with the Walking Pokémon until its HP just reaches 2 points.
#As soon as the HP depletes to just 2 points, travel ''four'' steps and land the ''third'' step after jumping off a ledge.
#Land the ''fourth'' step anywhere, as long as it allows the partner Pokémon to jump off of the ledge after the player character.
#While the walking Pokémon is in the process of 'jumping' off of the ledge, the "(Pokémon) survived the poisoning." message will appear, but the walking Pokémon will not return to the ground as it normally would.
 
==External links==
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