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Floating walking Pokémon glitch (poison variation): Difference between revisions
Floating walking Pokémon glitch (poison variation) (view source)
Revision as of 18:20, 13 July 2014
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{{Misc D/P}}
[[Image:Floatingdunsparce.png|270px|thumb|right|A [[bp:Dunsparce (Pokémon)|Dunsparce]] floating above the ground after the walking Pokémon glitch]]
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The '''
Unlike the [[Floating walking Pokémon glitch (menu variation)|menu variation]]; the player is actually able to walk around with it, though only one shift can occur, so the walking Pokémon cannot be made to float too high.
It can be fixed by:
*Using the field move [[bp:Surf (move)|Surf]], [[bp:Fly (move)|Fly]], or [[bp:Teleport (move)|Teleport]]
*Having the Pokémon jump over a ledge without repeating the glitch.
*Going on the Bicycle and back off of it.
*Entering a building.
*Having the Pokémon faint.
==Requirements==
- The player must not be on a Bicycle, but they can be on it before step 2 (see below) and go off it afterwards.
2. Access to a ledge, preferably one that is nearby.
==Steps==
#Walk around until the poisoned Pokémon has 2 HP, and be within two steps walking distance to the ledge.
#On the step that the poisoned Pokémon gets 2 HP, do not heal the poison, walk two extra steps, then jump off the ledge for the third step.
#Take any step so that the Pokémon jumps off the ledge. Do not go on the Bicycle, as this will put the walking Pokémon back in its Pokéball and it will be behind you after you take another step, without jumping off the ledge.
==See also==
*[[Floating walking Pokémon glitch (menu variation)]]
▲#While the walking Pokémon is in the process of 'jumping' off of the ledge, the "(Pokémon) survived the poisoning." message will appear, but the walking Pokémon will not return to the ground as it normally would.
==External links==
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