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'''GBz80 to Items''' is an interactive tool for converting Game Boy ASM into items for 8F (hex:5D) glitch item [[arbitrary code execution]], or other arbitrary code execution methods that execute items as code such as the ws m (hex:63) [[glitch item]] in Pokémon Yellow. |
'''GBz80 to Items''' is an interactive online tool for converting Game Boy ASM into items for 8F (hex:5D) glitch item [[arbitrary code execution]], or other arbitrary code execution methods that execute items as code such as the ws m (hex:63) [[glitch item]] in Pokémon Yellow. |
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==External links== |
==External links== |
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=== Version 3 === |
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This version is the latest (as of now) and the only one being maintained |
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=== Version 2 === |
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This version was the first published, and is not maintained anymore. |
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It suffers from several bugs and it wasn't very ergonomic. |
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[[Category:Interactive tools]] |
[[Category:Interactive tools]] |
Latest revision as of 01:46, 29 May 2022
GBz80 to Items is an interactive online tool for converting Game Boy ASM into items for 8F (hex:5D) glitch item arbitrary code execution, or other arbitrary code execution methods that execute items as code such as the ws m (hex:63) glitch item in Pokémon Yellow.
It was created by glitcher and programmer ISSOtm. It is hosted on github as well as the French Pokémon glitch website PRAMA Initiative (for version 2.1 and the unfinished version 2.2).
External links
Version 3
This version is the latest (as of now) and the only one being maintained
- Link to the tool on ISSOtm's website
- Github page (contains the source code)
Version 2
This version was the first published, and is not maintained anymore. It suffers from several bugs and it wasn't very ergonomic.
- Version 2.1 (does not work on Internet Explorer 9 and previous)
- Version 2.2 beta (added compatibility with IE 9)